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Sunday
Jun032012

Experiences with Speech Technology

Many technologies are introduced well before they're ready for regular use. It also often takes a combination of factors to come together to enable the successful adoption of a technology. The alternative interaction technologies - touch, gesture, and speech - have all gone through this transition. They started off in research labs with demonstration experiments shown regularly at academic conferences. Then the technologies moved into product development labs and eventually into early products. Touch is now well establshed pervasively across many markets by being very successfully used in smartphones and tablets. Gesture was introduced in the casual game market with consoles. It represents a novel and interesting interaction technology but doesn't appear to be compelling enough to be heavily used even in that market although it does still show significant promise. Speech technology has been around the longest in some commercial form, probably has the greatest promise, and yet it has been the one that has proven to be the toughest one to move into widespread adoption and use.

Speech dictation especially in specialized domains has been successfully used for many years. However, it was the development of smartphones, high bandwidth connections, and cloud technologies that provided the environment for speech technologies to be adopted more widely and generally. I now use speech technology to select the person to dial, execute some searches, and for some dictation. I find that it works quite well but I'd like to use it more pervasively than I do now. I also wondered what other people's experiences have been with speech technology so, as usual, I turned to the social networks and asked "Do you use speech technology? If so, how and for what? If not, why not?"

A total of 53% of those who responded said that they used speech technology.  The themes regarding use of the technology stressed hands-free contexts like driving, riding a bike, running, as well as simply "laziness and convenience". Most appeared to be quite happy with it.  Those who didn't use the technology gave the following reasons why they didn't.

  • Slower than a keyboard
  • Too error-prone
  • Too easy for others to listen in
  • Not good in noisy environments
  • Too much effort
  • Not accurate enough
  • Too inconvenient
  • Doesn't work everywhere that a keyboard does
  • Doesn't recognize Indian accents very well
  • Doesn't recognize French accents very well
  • Have to repeat too often
  • Needs to be more readily accessible

It would appear, therefore, that speech technology is coming of age and successfully used by some people quite regularly typically when they can't or don't want to use their hands. However, the technology still has to improve in a number of ways including speed, accuracy, pervasiveness, and globalization to be used by an even greater number of people. I think we're on the cusp of the effective pervasive use of speech as an important interaction technology. 

 

Saturday
Apr212012

Increasing Trend in Digital Interactions

We all have a sense that our world is getting more pervasively digital. However, I wanted to get a sense of the degree to which that change is happening with regard to our day-to-day communication. As I often do, I turned to my friends and followers on the social networks to get a reading. I did a survey three years ago asking questions on a variety of topics including this one. So, I thought it would be good to ask the key question again and see what change, if any, there has been in the use of electronic communication. I asked the following question on Twitter and Facebook: What percent of your interactions with others during a typical day would you say are via electronic means versus face-to-face? The results were pretty dramatic. In 2009, people responded that 65.7 percent of their interactions were via electronic means and the corresponding number in 2012 was shown to be 77.0 percent. A 11.3 percent increase in three years is quite amazing. Although this isn't a particularly scientific survey, it reinforces a pretty substantial trend toward more and more of our communication and interaction being experienced digitally. I'll follow up further to investigate additional factors underlying this trend, such as work versus personal interactions, the degree to which the communication leverages mobile devices, etc., and will report those results here as well.       

Saturday
Apr142012

Design of the Web's Perceived Value

The earliest version of the commercial internet had a business model which required users to pay for its use and its services. Companies like CompuServe, Prodigy, and America Online sold customers these products.  An integral part of the design of those products was the fact that you had to pay for them and that, in turn, led to their perceived value to users. Google and Facebook as well as a host of other contemporary companies have designed their products to be free services which has resulted in a perception by their users of the services having a very low monetary value to them.  Many often balk at the use of the term "products" when referring to what these companies provide. Of course, these companies are supported through advertising revenue or venture capitalist funding with the promise of future advertising revenue based solely on the number of eye balls staring at those services and the resulting potential ad impressions. In its most recent earnings statement, Google reported that $10.2 of its total $10.65 billion in revenue for the quarter came from advertising. It is also expected that Facebook has even greater ad revenue potential given its greater reach.  Of course, the value in this advertising is in its ability to target advertising for particular products with laser precision at potential buyers of that product based on the advertiser's detailed knowledge of the receiver of that advertising. The way the advertiser is able to get that detailed knowledge is by Google and Facebook making more and more of that information about their users available.  

Users are upset about the constant changes to the services that they use everyday with every change targetted at making more of their information available to advertisers.  However, they're not upset enough to not want to give up the free nature of the service.  In a recent discussion on my Facebook account showed that fully 75 percent of my friends wouldn't pay $5 per month for an ad free version of Facebook.  Given the initial design of these services as being free, it isn't possible now to introduce even a small fee for their use.  What I find strange and unfortunate about this is that I can think of no other industry that relies exclusively on advertising revenue because its customers aren't willing to pay even a small amount of their own money for the products of that industry.  I worry how sustainable such a nondiversified business model is for the industry as a whole.

There are portions of the industry that are trying to design offerings that include payment. Apps are a good example. However, as I've written about elsewhere in this blog previously, the monetary value designed into those products is also incredibly low. Most apps are free and an app that costs $9.99 or even $4.99 is perceived as expensive.  

It is unfortunate, in my view, that web services and "products" were designed by contemporary companies as free and that the only real business model with any presence and success is one that is almost exclusively based on advertising revenue.  While I lament the app-ification of the web, its introduction of some level of payment may be the only way to diversify the business model of what is an incredibly important industry.   

Sunday
Feb262012

Paradigmatic Change in UIs

In the first wave of computing there was virtually no user interface, comprising little more than instructions written on punch cards which were loaded into a hopper then read by the computer with the results given to the user via a printout. The second wave introduced what we now know to be a user interface, a display with characters and graphics along with a keyboard and mouse. The display evolved from simple monochromatic characters to full color graphics with ever increasing resolution over time and the keyboard and mouse technologies evolved to be smaller and integrated with trackpoints and trackpads. However, the basic elements of a small TV like display, with a keyboard and mouse beneath it, have remained constant for a remarkably long time. What appeared on that display and how a user interacts with it has remained surprisingly constant as well, especially from the time that the concept of programs running in separate windows was introduced.

While there were minor predecessors, the major shift into an entirely new form factor came with the introduction of the iPhone. We're now so used to smartphone UIs that many people forget that we hadn't ever experienced one until Apple introduced its game-changing device. The smartphone form factor existed before the iPhone, but Apple totally redefined it. Once users were used to the iPhone user interface, the adoption of the larger form factor iPad was incredibly easy because it was virtually identical. Like the smartphone, the tablet form factor also existed prior to the iPad but again Apple redefined it dramatically. Key to that redefinition was the perfected use of multi-touch. Interacting via multi-touch is so pervasive now that it isn't uncommon to see people walking up to screens in places like hotels, airports, and stores expecting to be able to interact with them with touch only to be really surprised and disappointed when they turn out not to support touch. That's when you know that we've experienced a paradigm shift as a society. Touch has been in university labs for decades but it took Apple's dedication to design excellence of the entire user experience to perfect the technology to create this paradigm shift.

Another paradigm shift in interaction modality has just started. This one involves the use of speech. Again, speech technology has been around for decades and has been used commercially successfully as well but mostly in niche markets like voice response systems and dictation systems. Apple's Siri is still in beta, a product designation Apple very rarely uses, but promises to do for speech technology what the iPhone did for touch technology - make it a pervasive and paradigmatic change in society.

There are two major insights to glean from these fairly recent advances. The first concerns how these changes took place. In each case, the basic research and foundational technologies as well as even some commercial applications existed for decades prior to the paradigm shift. It was Apple's approach to design that made the difference. The design of everything, from the industrial design of the physical elements of the device (glass, case, bezel, etc.), the visual and interaction design of the operating system and key apps, the engineering design of the internals (processors, memory, battery, GPS, etc.), the manufacturing design of the production line, the design of the website and app store, the design of the content review process, the design of the payment and app download system, the design of the stores, the design of product support, all the way to the design of the product secrecy and product announce/launch systems. Many people like to jump to simple conclusions that these paradigm changes were brought about by this or that individual element but I believe that it was Apple's focus on the total customer experience and all the elements that impact it that was critical. Designers planning a product that they hope will transform an industry need to focus on all of these aspects of design.

The second major insight to glean from these paradigm shifts is the need to rethink how all future products in any market should fit into these major paradigmatic changes in form factor, device, and interaction modality. Designers now need to understand deeply how users are using these technologies in order to design products optimally leveraging them. This is a challenge for many because, as pointed out above, form factor, device, and interaction modality hadn't changed virtually at all for decades. However, these recent changes are so profound that it really does require designers in any market to sit up and take note and consider how users in their markets may be changing.

Having explored paradigm changes we've already witnessed, let's give some thought to where these may go in the future and what other paradigms we may witness in the future. While the computer, smartphone, and tablet form factors and the touch and speech interaction modalities have mostly developed independently, the emerging trend is for them to become more consistent and a future paradigmatic change may involve them integrating deeply. We're seeing the beginnings of changes being made largely to computer operating systems like Apple's OSX to make them more similar to device operating systems like iOS. Apple is making the change gradually with each update to the OS, which is a wise approach that minimizes the magnitude of the change but still moves drives consistency. We're also seeing the very beginnings of a move to integrate form factors, devices, and interaction modalities. Responsive design is part of this trend, as is the enablement of touch and speech pervasively across devices. We're also seeing some degree of cloud based seamless access integrating content and data across devices. We're also seeing that integration spread to even larger form factors like TVs and digitally enabled physical window panes. Some call this a post-PC era, my sense is that we're witnessing a plethora of form factors which in PCs, ensuring that each of these can suit the wide characteristics and contexts of use into the future.  

We're living in exciting times that require designers to be fully aware of, intimately knowledgeable about, and be able to leverage the benefits of these incredible paradigm shifts in technology and people's use of them.

Friday
Jan062012

Top 10 Life Habits Podcast Episodes

I've been reflecting on all the top ten this and top ten that I've seen on blogs and the social networks toward the end of the year. That got me thinking about what the top ten Life Habits podcast episodes would be.  I had a look and aggregated the results from several of the top countries and found some pretty interesting results.  They reflect the top ten episodes being listened to right now. The list may also be interesting to you if you haven't listened to the full 67 episodes produced to date and would like to listen to ones that other listeners are particularly interested in. This list may also be of interest to people who just got a device for Christmas and want to get into podcast listening too.

So, here's the list (the numbers in parentheses indicate the episode number):

 

  1. Types of Help (LH67)
  2. Assertiveness (LH49)
  3. Managing Stress (LH24)
  4. Visualizing Progress (LH64)
  5. 5 Lazy Ways to Get in Shape (LH66)
  6. Life Lessons (LH65)
  7. Stop Procrastinating (LH46)
  8. Time Management (LH2)
  9. Staying Positive (LH3)
  10. The Power of the Mind (LH4)

 

Many podcasts that deal with news or technology developments are time sensitive and listeners typically only listen to the most recent episode and past episodes have very little value because they're essentially old news. In contrast, my Life Habits episodes are essentially timeless and people regularly listen to the full list of epsides. Many listeners subscribe and listen to every episode as it comes out but others selectly listen to podcast topics that specifically interest them.

The most listened to episode right now is the most recent one that I did with UK Psychologist Mandy Kloppers. In addition to being the most recent, it is a topic that I would think would be of particular interest to many of the listeners and Mandy also does a really good job of outlining the types of situations and challenges that would be appropriate for which to seek some professional help, the types of help that are available, and also what to expect and how to get the most out of the various types of professional help. Many people also have difficulty being appropriately assertive so that comes in as the second more popular episode. The session provides information on how to avoid being to unassertive but also very importantly to avoid being too aggressive too. We live in a rather stressful world so managing stress comes in at position three. Visualization of your goals and visualizing progress toward them is important and the episode on that topic came in at position four. The session with my regular guest Marie-Josée Shar on five lazy ways to get into shape is especially of interest at the moment when many people have resolved to get into better shape so this episode came in at position five. Steve Jobs's life lessons came in at the sixth position. The common challenges of procrastination, time management, and staying positive took positions seven, eight, and nine. The tenth slot was taken by my session on the power of the mind during which I describe the various biases we have and often don't know we have.  If you'd like to check out these episodes, you can do so by going to the podcast page on iTunes or the show notes site.