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Entries in Apple (4)

Sunday
Jan012012

Apple's Post-PC Era

I was just setting up a new iPad for a family member who wanted to use the new device she received as a gift as a stand alone device without needing to connect to a PC. Regular readers of this blog will know that I'm usually pretty positive about Apple's designs and, of course, I'm certainly not alone in that view. Apple is incredibly good at hardware design and the integration of software with its hardware. However, the company to date has had some difficulty with the design of its cloud capabilities.

Apple has recently used the term "post-PC era" as a basis for its mobile and cloud strategies and communication. Recent updates to iTunes and iOS have provided some independence of mobile devices from computers, but only partially. You can now push updates from a PC-based iTunes to an iPod Touch, iPhone, or iPad without using a cable but you still have to use a computer in the mix.

There are other use cases that have absolutely no support on iOS devices. The most annoying and concerning one for me is the inability to subscribe to podcasts on Apple mobile devices. You can download individual episodes but there is no way to actually subscribe within mobile iTunes. With the increasing popularity and use of mobile devices (see last blog post), the inability of podcast listeners to subscribe via mobile devices is not only inconvenient for users, it is also a major problem for those creating podcasts, like me. It is really strange that Apple hasn't provided the capability to subscribe. All it would require is to include the same "subscribe" button to the right of the podcast name and artwork on mobile iTunes as is included on the computer-based version of iTunes (see visual on the right). It was pointed out to me by a friend on Facebook that there are separate apps that provide this capability with one called Downcast that is particularly good and one that he recommends. That's a temporary fix but I still think that this missing function needs to be included in the base mobile version of iTunes. I know that it is a herculean task to develop mobile device operating systems that never need to be connected to a PC and to design that really well. However, leaving off the subscribe button seems to be a rather strange oversight on Apple's part. 

To the listeners of my podcast who may be reading this, I'd suggest that you use the iTunes on your PC to subscribe to the podcast or download an app like Downcast to essentially replace the podcast part of mobile iTunes on your iOS device. I do hope that Apple addresses this problem soon in an update to iOS so that we won't see bifurcation of the podast audience on Apple devices and also no longer have a single reliable place to determine podcast popularity and feedback.

Sunday
Oct232011

Steve Jobs: Contributions to Design

Much has been said and written about Steve Jobs, particularly after his death. I haven't said much until now because it affected me rather deeply and I also wanted to reflect more comprehensively about his contributions. I have had a professional and personal interest in Steve Jobs and Apple for years. As a result, I was pretty well aware of most things that had been written on the subject which wasn't an awful lot due to Steve and in turn Apple's famous position on privacy and secrecy. However, all that changed with the publication of Walter Isaacson's authorized biography titled simply "Steve Jobs". Having read Issacson's book as soon as it came out filled in the many gaps in our understanding of the man and the company. The book chronicled the brilliant and the bizarre aspects of Steve Jobs. It also helped bring into focus and further hone my perceptions of his contributions more generally as well as his contributions to design in particular.  

First of all, Steve wasn't a designer. He was a visionary, a dreamer, a big picture thinker while at the same time being arrogant, passionate, and a fanatic about attention to detail. That's quite a combination, and one that is very rare. He would come up with brilliant new ideas, new combinations of old ideas, and old ideas made new again by doing them right. He had an eye for design and an eye for design talent. He inspired, promoted, enabled, challenged, and elevated designers and the role for design within an engineering company. After looking for design talent externally when he returned to Apple, Jobs discovered that he had an amazing designer inside the company, Jonathan Yve, typically referred to as Jony Yve. Steve promoted Jony to the position of Senior Vice President of Industrial Design and had him report directly to him. It is Jony and his team of industrial and user interface designers who are actually behind the design brilliance of Apple. 

There are many very talented designers at many companies. Those companies have produced products that those designers knew weren't the best that they could possibly be. Those designers had to compromise their designs given a variety of common constraints such as time, money, and engineering. What those designers lacked was a design champion like Steve Jobs. A design champion who would generate ideas for the designers to explore, challenge the designers to do their absolute best design work, challenge the engineers to implement designs that seemed technically impossible, drive for perfection in the design and the implementation in the product at all cost literally, and would only deliver a product when it was "insanely great". His evangelism for design permeated outside the company too into his famous product launch performances during which he expounded on the design nuances of the product.

Steve Jobs raised the bar for design at Apple and showed that an engineering company can meet that high bar. He showed that great designers can be insanely great and produce industry transforming products when inspired, championed, challenged, supported, and rewarded. Steve also, in turn, provided a lesson for all other companies who want to achieve what Apple has achieved. I think Steve's legacy will not solely be what he did at Apple but what insight he provided to all others who in turn could learn from his example and could well improve the design of everything we see and touch. Thanks Steve. 

 

Saturday
Jul232011

Innovations in Apple's OS X Lion

I downloaded the latest version of the Apple computer operating system - OS X Lion - the day it came out and have used it since. It has a number of unique design elements in it that I think deserve some analysis.

Install: The most dramatic innovation you first experience is that the installation of this version of the operating system isn't done with CD/DVDs, it doesn't involve going to a website, providing a bunch of parameters, downloading it and then trying to find it to start the install. No, Apple has made the purchase and installation of the new OS dead simple by using its Mac App Store.  The App Store itself is noteworthy in its own right as an amazing advance in the simplification of human-computer interaction. To install Lion, you simply click on the $29.95 price button which then turns to the install button after which you see the familiar animation indicating that the download has begun. After it downloads, you simply complete the install and you're done. By keeping the price so low and making the installation so simple and painless, Apple also ensures that virtually everyone will upgrade. That, in turn, keeps systems secure, makes it easier for developers to use the latest features knowing that users will be able to use them, and it also makes a lot of money for Apple given the volume of sales. 

Features: The Lion release includes a number of enhancements to individual apps and the ways specific aspects of the OS works. I love using FaceTime and really appreciate its ability to use HD, the new ability to flip between landscape and portrait mode, and the full screen view. The experience of having a FaceTime session with someone using HD and full screen is almost like being there. I like the enhancements to the Launchpad and Mission Control but still think they could be even further improved. I use Preview a lot, mostly for working with screen captures. I noticed in Lion that Preview can actually now add digital signatures to PDF documents by holding the signature up to the camera. Cool. Although I haven't use it yet, the ability to simply detect other Macs and send files to them via AirDrop also looks to be useful and efficient.

Pervasive Enhancements: While the individual features are interesting and valuable, it is in the OS wide pervasive enhancements where I see the real innovation. It is clear that Apple is trying to create a simple, natural, intuitive, and consistent user experience for all of its devices. Also noteworthy is the fact that they are designing for the novice user first with the most important and pervasive devices. The iPhone and iPad are computers for all people, not just ones that have been using more traditional computers. Apple is therefore trying to create and is being insanely successful at doing so, a new default user experience for all devices. While it is leading in this with its iOS mobile operating system user interface, the Lion release of its traditional computer brings its user interface in line with the iOS one.

The direction of scrolling is a perfect example. With the Lion release, the default scrolling gesture and action is now consistent with that of iOS. This is jarring at first and must have led to millions of Mac users being pretty clumsy and unproductive for a while after installing Lion. However, once you get used to it, the change makes so much sense. If you aren't yet used to the change, I found simply imagining the screen as a piece of paper that you're moving helped me make the transition. Full screen apps are another Lion enhancement that brings parity with iOS. I don't typically use anything in full screen mode because I also have a large screen but then I'm not the target audience either. I only use this feature if I'm reading a document or something that I'd like to be able to focus and get rid of visual distractions. Auto save is another feature that makes so much sense and is perfect for the notice user. I quite like it but found that I had to change my workflow to prevent losing work. For example, I often create presentations by starting with an existing one and then modifying it. In Lion, you have to explicitly make a duplicate first or else you'll be modifying the original presentation. The multi-touch gestures take a bit of getting used to but once you do, I think they're incredibly useful and efficient.

Interestingly, two of the enhancements I most appreciate in Lion aren't typically talked about in reviews. I work with designers every day and review designs typically in the form of screen shots. When I've tried to hone in on the visual and colors in the screen shots I've always been distracted by what appeared to look like light blue pieces of rope.  Of course those gaudy visuals were in fact the OS X scroll bars. I always thought it strange when Apple is so good at design, that they so messed up that aspect of their OS design. I fixed the problem somewhat previously by selecting the grey OS X theme but I was delighted to see that Lion now not only uses a much smaller grey scroll bar as the default, it also has adopted the iOS approach to only showing a scroll bar when the user wants to scroll. These changes have really cleaned up the OS user interface. The last enhancement I'd like to mention is virtually never mentioned or at least explained by Apple at all. However, it has made a significant difference in my productivity. That change has to do with Apple adopting the Microsoft Windows method of resizing windows. After having moved to the Mac, I could never understand why OS X forced users to resize windows by grabbing the bottom right corner only. The Windows world has always had the ability to resize from any corner or side of a window. It's nice to see that Apple is willing to make changes like this even though they don't like talking about them.

Overall, I've been very pleased with OS X Lion both as a user and also as a member of the industry that will benefit from the ways that Apple is driving levels of design never seen previously.

 

Friday
Aug272010

The Power of Customer Experiences

I've written widely on the importance of the total customer experience on this blog, in a book on the subject, and elsewhere. However, it is so rare that you experience excellence in this space that when you do, it is worth writing about and celebrating.

I've been experiencing an intermittent problem with my iPhone. It occasionally dies necessitating a hard reboot or it cycles through a reboot cycle automatically. I took it to Apple about a month ago and the woman working at the Genius Bar thought it might have been due to the fact that I had so many apps running in the background taking up RAM. You may recall my post here talking about the problem with the multitasking user model which leads to this situation. She suggested I cancel running apps every once in a while and if that didn't help, to try restoring the system. I've been canceling apps regularly but still had the rebooting problem. I therefore tried the restore suggestion but that didn't help either.

That led me to take the iPhone back to the Apple store. The place was packed and had long lines to purchase stuff and to visit the Genius Bar. Luckily, I had reserved a time online for the Genius Bar.

The Genius Bar itself was being fully used so the Apple staff member helped me right in the line. I told him my story, he checked the record of my last visit, and promptly told me that he didn't want me to have to waste more of my time possibly having to come back again so they would just give me a brand new phone. Just like that! It only took a few minutes and I was out of the store. I haven't had any problems whatsoever with the phone after that.

Pretty impressive customer service in my view. I should also point out that customers in the Genius Bar line had a unique perspective on the problems that they were having. To a person they pointed out that they loved Apple despite whatever problem they had with a particular product. Experiences like the one I had engender such loyalty in customers that they'll forgive the company for the occasional problem they experience with their products. Now that's a pretty good position to get into as a company.