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Entries in user feedbck (3)

Sunday
May252008

Designing in Collaboration with 100,000 Users

MySpace is widely recognized as a user interface design mess. Facebook started out life as the clean and simple design alternative. However, with the addition of its development platform that created numerous 3rd party apps, the Facebook profile user interface has become more cluttered, unwieldy, and disorganized. Interestingly, recent stats from Nielsen indicate that Facebook traffic to the site is declining too.

The User Experience and Design team at Facebook has launched a major redesign. They're considering organizing the profile content using tabs, adding a new publisher feature for more simply adding content, and making navigation to applications easier via a drop-down menu. They don't plan on changing the site's visual signature, color palette, or branding. The design changes aren't radical but the approach to getting user input is. The team created a Facebook group within which they've been previewing proposed designs and then, using the commenting feature of Facebook, getting user feedback on them. There are 104,629 users in that group as of this writing and lots of them are providing valuable feedback. I think its brilliant that the team is using their own site to design the site.

The Facebook organization appears to be maturing given the way they're approaching this redesign. Previous changes to the site apparently didn't involve iterative design with user input and the results were disastrous.

I look forward to seeing and experiencing their redesign as an observer of their design as well as a daily user of Facebook itself.

For an in-depth report on this project, checkout BusinessWeek's recent story on Facebook's Big Facelift.

Wednesday
Oct312007

Web 2.0's Built-in Customer Input & Collaboration

During Web 1.0 and before that, companies had to go out of their way to collect feedback from their customers and when they did, it was in the form of customers communicating directly with the company. Web 2.0 changes all of that. Now customer feedback is an integral component of most social computing sites. And, the feedback is public. This provides great benefits to companies by getting more direct and regular feedback but it also changes the nature of the feedback process in that customers can also use the feedback from other customers directly as well. An article by Vicky Burger on Web 2.0 transformation addresses this topic.

However, things are not quite the way you may think they are in the world of social computing. Very few people are aware of a recent study which shows that less than one percent of visitors to social computing sites contribute in any way including providing feedback whether comments or ratings. So, the challenge here is that companies are now able to get additional feedback directly from customers but they may run in to two problems. The first is that unless the site gets a huge number of hits, the amount of feedback the site may collect will likely be very small (remember less than 1% contribute). The second, and perhaps even more difficult to deal with, problem concerns the likelihood of the sample being unrepresentative in some way. I haven't seen any research on characteristics of users who tend to contribute to sites versus those who don't and without that type of information it is difficult to determine whether the feedback a company gets in this way is representative or biased in some way.

Companies that are serious about making strategic decisions on the bases of direct customer feedback coming from Web 2.0 sites would be wise to adopt the best practice from market research of directly testing the non-response bias. The way that's done is to solicit input on the same questions from people who didn't contribute the information unsolicited and then comparing the results to test for a systematic bias. Without a specific focus on this aspect of Web 2.0 user feedback, companies could find themselves honing the designs of their sites based on the feedback of the small group of people who contribute feedback and these changes may not be optimal for the entire population of users who the company is trying to satisfy.

Sunday
Apr222007

Active Involvement in Web 2.0 Still Low

New results show that a small percentage of users of so-called social computing or Web 2.0 sites get actively involved in directly contributing to the site. An article on vnunet.com summarizes the results. A key point that is made is that most of these sites, like YouTube, Flickr, and Wikipedia have huge numbers of people actually viewing them so if a relatively small percentage of them contribute, that still accounts for some significant contribution numbers. However, it is important for those building Web 2.0 capabilities into the projects and products to keep these percentages in mind when tracking both passive and active interactions.