Ginni's Good Power: The Leader & Book

I just finished former IBM CEO Ginni Rometti’s new book, Good Power, that came out Wednesday on International Women's Day. It's an absolute must read for any leader. I also found it a fascinating read because I’ve been involved in several initiatives she’s led during her tenure at the helm of IBM.

Ginni’s Vision

I first encountered Ginni when she visited our Toronto team on the second day on the job as CEO in January 2012. I was so impressed with her vision for the company on many fronts but including her focus on improving the world with artificial intelligence. I was leading design for Watson at the time, in addition to my companywide role. I was particularly delighted with the importance she placed on client experience and design. A key message in her talk was that the client experience would be a major focus of her tenure as CEO. I was thrilled.

Right after the talk, I sent an email to the then software SVP Robert LeBlanc saying that this was our opportunity to rightsize and integrate design into the company. Further meetings with him and my colleague Sal Vella fleshed out our recommendations regarding staffing and adopting Phil Gilbert’s design approach. Robert then had meetings with Ginni and Phil and that launched our design transformation of the company. Phil and Ginni are both big picture visionaries and their collaboration was magical in driving our design transformation. We have them to thank for the design and research population we now have at IBM and the impact that they’re having on our products and services. (See my Personal Tribute to Phil Gilbert for further details).

Our Studio

My next interaction with Ginni was on the day we officially opened our new design studio in Austin, Texas, in November, 2013. While walking with her on a tour of the studio on that day she commented that she thought all of IBM's workspaces should be like our studio to encourage collaboration. I enthusiastically agreed.

And then I noticed that she was looking at what I was wearing and she asked me, "do designers get dressed up by simply putting on a jacket while still just wearing their jeans?" I said yes, and explained that designers were in fact different in many ways and that the other disciplines could benefit from adopting a designerly way of thinking and working. That of course was a reference to our design thinking framework that she was already well aware of and which I was evangelizing that year by visiting each of our development labs globally and holding town halls, executive meetings, and roundtables ushering in the new era of design at IBM.

Her Leadership

The title of Ginni’s book, “Good Power: Leading Positive Change in our Lives, Work, and World” couldn’t be a better way of capturing her leadership style, what she’s accomplished, and what change she’s continuing to make in the world.

I was invigorated every time I listened to one of her all employee broadcasts. She was always upbeat, engaging, authentic, speaking from the heart, without slides, and no matter what the substance of the call, I always felt inspired, empowered, and proud of the company I worked for.

Ginni reluctantly accepted the fact that she is a role model, initially insisting that she was a leader who happened to be a woman too. I think she’s an awesome role model for women, but also for men to learn to work with powerful women. We have such a long way to go in this regard but Ginni is a phenomenal example to lead the way.

She also never put on airs as the CEO. I observed her touring our design demos in the building our team designed for the SXSW conference in March of 2017. She spoke to each of our designers as an equal, sincerely interested in the demo they were showing and in them as a person. She exuded positivity, curiosity, and trust.

The Book

The book is a very personal account of her early years and how the challenges she and her family faced influenced her to become the amazing leader that she is. I was honestly shocked at what she had to endure so early in her life but it also explains her drive, her work ethic, her focus on skills, her intellect, and her approach to doing good in the world.

The book is divided into three parts: The Power of Me, dealing with changing a life, The Power of We, dealing with changing work, and The Power of Us, focused on changing the world. I have tried to cultivate and hone my own leadership style and attributes along similar lines to what Ginni outlines. Her key themes of being in service of, building belief, knowing what needs to change and what must endure, being a good steward of good tech, being resilient, envisioning a better future, and creating a movement all spoke to me personally.

I love that she acknowledged the individuals who influenced her, taught her lessons, and with whom she collaborated. It was great that she called out Phil for his contributions to changing the way IBM works led by design and design thinking.

Every CEO brings their own style, perspective, and priorities to the role. I believe that Ginni was the perfect CEO for IBM during the period she led the company.

I believe the world needs more leaders like Ginni, using their power for good in companies, academia, and governments. Of course the world still needs Ginni herself too doing everything she’s doing today.

It’s also just like Ginni to make a PDF or ePub version of her book available for free to all managers at IBM.

Thank you, Ginni. We appreciate you! Keep changing the world.

Career Paths are Circuitous

Many of the students I've mentored over the years have had the mistaken notion that people choose a profession and move directly into it. In my experience, most people take a more circuitous route and learn valuable things on the way, especially in their first few part-time jobs. That was certainly my experience.

My beloved fender Telecaster delux with stratocaster neck and gibson humbucker pickups

I was a farmhand in my early teens, a hospital janitor in my mid-teens, and a professional musician in my later teens and early twenties planning to have a career in music

As a farmhand, I learned to appreciate the importance of manual labor to society and in particular being the first part of the supply chain in getting food to people’s tables. It also felt good to be so physical all day which resulted in my being in the best shape of my life during that period. The job also afforded me the freedom to practice my singing and music. The guys I worked with would often join in. I also learned to work a manual transmission while driving a truck filled with bales of hay. I needed to pick up all the hay bales if I popped the clutch and slid them off the back of the truck. I became pretty proficient at driving stick very early as a result.

I really enjoyed being a janitor because I could do my own thing, including practicing my singing while working and nobody cared because the role is strangely largely invisible to people. Having polished a huge floor with a industrial buffer so that you could see your reflection in the floor was hugely satisfying to me. Particularly meaningful was the fact that I met the smartest person I’ve ever encountered in my entire life in that job, a fellow janitor. I learned then to never judge a person by what they do. Since that job, I’ve always made a point to thank the janitor that comes to empty the trash bin in my office no matter how busy I am. I also acknowledge and greet the janitors elsewhere in the building when a see them and make sure to not mess up what they’ve just cleaned.

Music was going to be my chosen profession. While I enjoyed singing and playing in a house band every Saturday night and studying classical music at the Royal Conservatory of Music, it was my high school music teacher who said that most people who take music at university end up teaching music and then listening to bad music all day. I appreciated music teachers but I wanted to be a performer. I also visited the university music department I was considering attending and I saw students spending all day in tiny practice rooms. That wasn’t for me. I decided to make music my avocation.

I then pivoted and did undergraduate, masters, and doctoral studies initially in cognitive science and clinical psychology which later led to another pivot to research, specialization, and my life-long passion for, practice in, and leadership of design and research.

My early experiences made a huge impression on me and have made me a better person. I believe that every role we have is additive in terms of skill building. As an example, my early experience regularly being on stage in front of large crowds as a singer and musician made it a lot easier for me to feel comfortable speaking to large audiences in my role today.

So, my career path was circuitous and I’m glad that it was.

The Ethics of Blogging with Generative AI, According to Generative AI

All the talk right now is about ChatGPT. I too have been playing with it and considering its considerable uses and especially its dangers. I’ve particularly been thinking about the ethics involved. And then it occurred to me to ask ChatGPT.


I submitted the request “write a blog post on the topic of the ethics of using generative ai in writing blog posts.” The part of this blog post below the line is the post that ChatGPT generated. I’m honestly quite impressed, as I have been with many of the uses I’ve put ChatGPT to.

I’ve heard this particular use case of generating a blog post mentioned many times. However, I can’t imagine using it myself for writing a blog post because I write blog posts to express my own very specific ideas and I would think that most people who write blog posts would be the same. I guess the worry is that companies that simply want to make money from advertising on blog posts may be able to do that without involving actual bloggers at all. That’s scary, as are many of the abuses of this technology.

Have a read though through ChatGPT’s blog post below. It’s spot on in my view and makes the points I’ve just made too. And, this is the one time I’m using Generative AI to write my blog posts.


ChatGPT Generated Text

Generative AI, or AI that can generate text, has the potential to revolutionize the way we create and consume content. However, as with any new technology, it is important to consider the ethical implications of its use. In this blog post, we will explore some of the ethical concerns surrounding the use of generative AI in writing blog posts.

One of the main concerns is that generative AI could be used to create fake or misleading content. For example, a malicious actor could use generative AI to create fake news stories or impersonate real people on social media. This could have serious consequences for individuals and society as a whole. To mitigate this risk, it is important to have mechanisms in place to detect and flag fake or misleading content generated by AI.

Another concern is that generative AI could be used to automate the writing of blog posts, potentially replacing human writers. This could lead to job loss and a reduction in the diversity of voices in the media. To address this issue, it is important to ensure that AI-generated content is clearly labeled and that the use of AI does not lead to a reduction in the number of human writers.

A third concern is that generative AI could perpetuate biases that are present in the data it is trained on. For example, if an AI model is trained on a dataset of predominantly male authors, it may generate text that is biased towards men. To avoid this, it is important to use diverse and inclusive training data, and to regularly evaluate the output of AI models for biases.

Finally, it is important to consider the implications of AI-generated content on intellectual property rights. If an AI model generates text that is similar to existing copyrighted works, it could raise legal issues. It is important to have clear guidelines and regulations in place to address these issues.

In conclusion, generative AI has the potential to revolutionize the way we create and consume content, but it is important to consider the ethical implications of its use. By being aware of the potential risks and taking steps to mitigate them, we can ensure that the use of generative AI leads to a more informed and equitable society.

Staying Resilient as a UX Researcher

There is a lot of talk of an economic downturn and companies are readying themselves for it. At times like these, I think UX researchers are key to companies being resilient if those researchers have a laser focus on what should be our focus at all times—targeted, well-crafted, and impactful research.

Organizations hire researchers to make their products, services, and overall operation more effective and successful at achieving the objectives of the organization. For-profit organizations have objectives such as client satisfaction, revenue, and profit. Not-for-profit organizations have objectives like achieving the mission of the organization, satisfying the needs of the members, etc. A resilient researcher will focus on doing their work to optimize the organization’s objectives while fulfilling their purpose to improve the lives of the users that they serve.

What I’m discussing here should make the organization you work for more successful and more effective at weathering an economic downturn. In fact, I believe that research is critically important for organizations to rely on especially during difficult times. It’s the way of drawing a direct line between the users and the organization’s success. However, great research has its limits in terms of what it can do for an organization. For example, it can’t correct structural and fundamentals problems in an organization and we’re seeing those factors leading some companies laying off staff including researchers. I so feel for the researchers being let go from those companies.

Targeted Research

Most organizations don’t have all the researchers they need to do everything they’d like to do. Even if they did, they’d still need to provide focus and prioritizations for the work.

How should you decide what to do research on in an organization? Researchers at many of the companies I’m aware of don’t have a systematic way of determining the focus and priority of the work of their researchers. Some just do the research that their design team needs to be done which is usually just evaluative research. But solely doing evaluative research may not be the most effective use of a researcher’s time.

I believe that researchers and their research managers, should they have them, should use their research skills to determine what to work on. They should do structured interviews with the leadership stakeholders in their company or organization, using questions like “what keeps you up at night regarding your product/service portfolio and its relation to the success of the organization?” Once you hone in on a part of the portfolio that requires attention, dig into what aspects of the product/service that needs the most attention. Should design be the focus? Is there a greater need to identify unmet needs? Or, is the experience of discovering, learning about, trying, and buying what needs attention? Asking questions like these will ensure that you have an understanding of what the organization most needs help with to drive greater financial and organizational success.

Well-Crafted Research

Once you have that organization prioritization perspective, you can now decide what UX method or methods would be best to address the needs of the organization and who might be best to carry out the research. You should stay up-to-date on the field too in order to make sure that your work can benefit from the latest thinking and approaches. And don’t necessarily use the UX methods the way they were first designed. Feel free to innovate so that you can have a laser-focus on what you need to learn with the research.

Impactful Research

If you’ve done your work to determine what research to carry out that’s aligned with the organization’s priorities and you’ve chosen well-crafted methods, you’re well on your way to impact. In order to be truly impactful, you also need to address a series of “yeah-buts” that make those you’ll be providing the results to lack confidence in your research unless they’re dealt with. The yeah-buts could take the form of the following:

  • Sample

    • You used internal users

    • You used a very small sample

    • Your sample isn’t representative of the target population

  • Rigor

    • You seem to have used leading questions

    • How do I know that your results should be followed?

    • That bar in the bar-chart looks different from the others to me

  • Communication

    • Do you really expect me to read a 50 page document?

    • This all looks like expert mumbo jumbo to me

    • What should I do with this?

Not addressing these potential yeah-buts could compromise how impactful your results will be. How do you address these yeah-buts? Well, let’s consider each category in turn.

Sample

Make sure that you’re using a sample that is representative of population that you’re intending to understand with your research, meaning age, gender, race, social economic status, culture, country, etc. Also, ensure that you’re getting a large enough sample for what type of study you’re doing.

Rigor

Anyone can ask a question and get an answer. However, if you’re doing UX research right, you’re going to be making sure that you’re not asking leading questions and that you’re making sure to guard against biases and even to evaluate them. You should also be balancing qualitative and quantitative analyses of results and using statistics where appropriate. And indicate which differences are significant and which aren’t without getting into details like p-values. Those are for you and your UX research colleagues to discuss but will only confuse the non-experts you’ll be presenting to.

Communication

Empathize with the recipient of your UX research results. They’re typically busy people and don’t have the patience to read a 50-page document or listen to a two-hour presentation. Net it out! Do the hard work of determining which insights are the most important and then communicate those in a succinct manner using the vocabulary of the recipient of your work. Give them the assurance that you’ve done rigorous work by briefly describing your methods of collecting the data and how you analyzed them. But don’t overdo it! Don’t nerd out in the way that you might when presenting to your discipline colleagues. Also, make sure that you clearly state what implications of your research has and what change needs to happen to address the findings.

Tracking Impact

In addition to the yeah-buts, many researchers think they’re done when they’ve presented their results. Your research is only done when the results have had their impact. The organization didn’t hire you to carry out studies, they hired you to make a difference in the organization’s success. It’s part of your responsibility to track impact, along with your manager. Some findings may not have their impact for some time, like a release from now if it’s a software product or app. You should still track your recommendations, even it they are in a status like having been added to the product roadmap but not yet implemented.

Sharing Your Knowledge

Share anything you learned when recruiting participants, any innovations in methods, any analysis approaches that were novel, or methods of sharing and/or tracking your results. You should share what you learned with your discipline colleagues at your current company as well as with the wider community of UX researchers outside your own organization.

Increasing your impact and sharing your knowledge both should contribute to your personal internal and external eminence which is often also related to career advancement inside and outside your current organization.

Using the guidance I’ve provided in this post should make you more resilient as a UX researcher but should also help the organization you work for more successful and resilient during uncertain economic times.

2022: A Personal Reflection & Thank You

As 2022 comes to a close and 2023 has almost completed loading, I’d like to reflect on the year.

Many people have a tradition of sending letters or emails outlining what they and their family have accomplished in the year. I’d like to depart from that tradition and instead focus this blog post on the people, largely professionally, who made a significant difference in my life this year and thank them for doing so.

I’m so fortunate to work with so many amazing people in my job at IBM and also in my various other interest areas, including the Future of Design Education, McMaster University, and the vegan non-profit VegTO. While I would love to thank everyone individually, there are just too many of you so instead I’ll acknowledge the people who were particularly extra special to me this year.

IBM

Katrina Alcorn

I’d like to begin with my work colleagues at IBM, starting with our awesome GM of Design, Katrina Alcorn. This was Katrina’s first full year of heading up design for the company and what an amazing year she and we have had. For the first four months of the year, I was responsible for IBM’s design leadership, education, culture, and eminence. Katrina keynoted the IBM Leadership Summit that my team and I hosted. She kicked off the event with an inspiring keynote, detailing the organization’s strategic intent of driving pervasive excellence in design through a laser focus on customer insights, cross-discipline teaming, and intentional continuous learning. These are the core themes of the next chapter of IBM Design that we executed the remainder of the year.

Katrina Alcorn

GM of Design

She also announced around that time that she would be creating a new position at IBM and seeking to hire a Vice President of Client Insights to drive the first pillar of the new strategy. After having the executive recruiters launch an internal and external search for the candidate to fill this position, Katrina asked me to apply. I did what is called a “panel presentation” to Katrina and a group of peers in March. I didn’t think more about it because I knew that an extensive multi-month executive search was being carried out.

I was naturally blown away when Katrina offered me the role in April, with a May 1st start date. I immediately accepted the job offer but I did make one condition, that Lauren Swanson move with me to the new organization. I look forward to every one of my weekly one-on-one meetings with Katrina and to our deep and authentic collaborations.

Lauren Swanson

I’d been a director for the past ten years in the Design Program Office up until that point, mostly activating each of the divisions of the company with Enterprise Design Thinking and, most recently, having a small team responsible for IBM’s design leadership, education, culture, and eminence.

Lauren Swanson was on that team and was responsible for our Design Principal (DP) and Distinguished Designer (DD) programs, working with the Design Leadership Board (DLB). The two of us significantly redesigned the overall DP program, creating three sub-boards which were closer to the divisions’ staff and also substantially enhancing the nomination form and process. We were also partners in running the Design Executive Team (DET), made up of the company’s design executives, and responsible for the profession of design, adding four new sub-disciplines this year, and hosting the design leadership community calls every other month.

Lauren Swanson

Strategy, Comms, & Impact

I was so pleased that Lauren agreed to move to the new organization with me and to take on a new role as my Chief of Staff. We immediately got to work to learn more about the new organization’s staff by doing a listening tour. We visited our teams in Austin, San Jose, and Toronto and also connected remotely to each of the other global teams in their time zone. I shared information about my background in research and my vision for research at IBM during these sessions with the staff and Lauren facilitated workshops asking questions like, “what’s the first thing you would change if you were VP of Client Insights for a day?”, “If you found a magic lamp, what would your ONE wish be that would improve your job?”, and “What do you do that provides the greatest value to IBM and what do you do that provides the least value?”

Lauren and I synthesized the results of these workshopping sessions and came up with three categories of actions to address the issues raised. They were Integration, Management, and Practices. We then created the Client Insights Team (CIT), made up of global cross-company experts in each area. These sub-teams have been working on the challenges and making progress on them. Lauren heads up one of the sub-teams.

Lauren served as my Chief of Staff when we were getting started in the organization but subsequently took on a new and expanded role working with me on strategy, comms, and impact. She is indispensable to our organization and to me.

Renee Albert

Renee Albert, who was on my team at the beginning of the year, worked with Lauren on the IBM Design Leadership Summit and made significant contributions including serving as the engaging, talented, and professional MC for the event. We also collaborated on IBM Design’s external eminence and internal education. I was sad to not be working as closely with Renee in my new role but I’m so pleased that she is now Head of Education within our Design Program Office, continuing the work we started together on the Client-Driven Executive course initiative.

Renee Albert

DPO Head of Education

I’d like to acknowledge the others who made the IBM Design Leadership Summit a huge success: The Summit co-chairs, Kim Bartkowski, Sadek Bazaraa, Olivia Davis, Ryan Mellody, Oduor, Erick (Eno), Scott Robinson, and Dan Silveira and the other members Summit Team, of David Vox Avila and Gord Davison, in addition to Lauren and Renee.

Felix Portnoy

Another major event that we ran this year was the second annual IBM Spark Design Festival. I had the honor of providing executive sponsorship and guidance for the event the last two years working with the awesome Felix Portnoy, who conceptualized and founded Spark. Among other influences, he was a participant in the Covid 19 Design Challenge that I arranged in 2020, together with the World Design Organization, Design for America, and some 100 IBM designers and researchers. He wanted to capture the collaboration, connectedness, skill building, and overall common purpose attributes of the Covid 19 Design Challenge inside IBM with all of our 3,000 designers and researchers.

Felix and his amazing group of volunteer leaders outdid themselves this year by making the conference truly hybrid with remote global sessions as well as local ones in Germany, India, and the US. They also made other major enhancements that were greatly appreciated by our IBM design and research staff and leadership. Felix’s energy and passion and that of his volunteer leaders is palatable and infectious. Felix has passed the baton, as good leaders do, to his co-leader this year, Jon Temple, to take over the Spark festival next year. I’m so looking forward to it.

Felix Portnoy

Design Principal, Power

When I took on the new VP role, I was thrilled to be heading up a team of amazing researchers. However, I had a big challenge to address, the fact that the organization had lost three up-line Program Directors, one first-line Program Director, and one Band 9 manager. That meant that the organization had no second line managers, no third-line manager, and lacking two first-line managers. I had to get creative in filling those positions with no ability to hire and to make other changes to optimize the organization.

Liz Pratt

I made two moves inside the organization, the first being the promotion of first-line manager Liz Pratt to a second-line Program Director manager position. I’d like to thank her for taking on the additional responsibility and leading several of my new initiative projects.

Liz Pratt

Program Director, Data & AI

Malc Couldwell

The second internal move involved promoting a highly talented individual contributor, Malc Couldwell, to a first-line manager role leading the team that he was already a member in. I very much appreciate Malc’s willingness to make that move into management.

Malc Couldwell

Manager, Automation

Gord Davison

Gord Davison has been with me for some years leading my Toronto design studio but I was delighted that he agreed to take on the additional role of handling research and design for IBM’s startup incubators, within which we create new products.

Gord Davison

Startup Incubator Research

Andrea Barbarin

However, that left some open positions that I couldn’t fill from within my team. One of those was a first-line manager role for my client insights and enablement department. This role required just the right candidate given the unique and important responsibilities that department has.

That right candidate ended up being Andrea Barbarin, a deep expert in quant and qual analysis and having a great handle on the bigger picture view of research at IBM. I was absolutely thrilled when she accepted the role. I so enjoy my partnership with Andrea to build a central client insights hub that integrates, synthesizes, and visualizes insights from across all IBM client touch-points.

Andrea Barbarin

Insights & Enablement

Ashwini Kamath

Research Design Principal is a technical appointment made by the Design Leadership Board and GM Katrina Alcorn. It involves being nominated, having to submit a very detailed nomination form and portfolio, and going through a rigorous review process. I was delighted that Ashwini Kamath received this appointment this year on my team. She now joins our other amazing Research Design Principals at IBM, Joan Haggarty, Eleanor Bartosh, Ellen Kolstø, Jennifer Hatfield, Sarah Miller, Felix Portnoy, Kirsten Brunner MacDonald, Brenton Elmore, and Herman Colquhoun.

Ashwini Kamath

Research Design Principal

Joan Haggarty

I’ve known Joan for years and deeply respected her talent, skills, and perspective. I’m now so appreciative that she now reports to me and we’re able to do work together on innovative new initiatives.

Joan Haggarty

Research Design Principal

John Bailey

The toughest position to fill on my management team was that of the third-line manager responsible for the IBM Software and Public Cloud research teams. I was absolutely delighted that a colleague that I had worked with at IBM some years ago, John Bailey, expressed interest in joining my organization. He had left IBM for some 10 years, leading design and research teams at other companies, before coming back 4 years ago. He and I are so aligned on all the important things so he’s now my Head of IBM Software and Public Cloud Research.

John Bailey

Head of Software & Public Cloud Research

Marianne Flahaut

I thought I’d completed building out my new management team when I had the chance bring Marianne Flahaut to my organization. I jumped at the chance. She had been heading up our Sponsor User Program and Portal for some years in another business unit. We have multiple different user engagement programs and tools at IBM but Marianne now has the exciting mission to integrate them all together with her team that she is now managing.

Marianne Flahaut

User Engagement

Ellen Kolstø

Last but not least, I was very recently able to appoint Ellen Kolstø to the position of Director of Strategic UX Research. Ellen was a Research Design Principal working with our IBM Fellow, Charlie Hill, on strategic design projects. While she continues to have responsibility for those projects, she is now responsible for defining the innovative strategies, approaches, and methods to understand prospective new logo clients while still maintaining a focus on existing clients. This an exciting new role that Ellen is perfect for and I’m already enjoying our collaborations in this new space.

Ellen Kolstø

Director of UX Strategic Research

Leadership Teams

I’ve mentioned only a few of my IBM colleagues and staff thus far, mostly leaders whom I recruited to the organization or promoted into new roles and I am eternally grateful for their decision to join my team and/or take on new responsibilities.

However, I feel honored every day to work with my colleagues from across the company whether on my Research Leadership Team (RLT), my direct report leadership team, or any one of the amazing individual contributor researchers at IBM. I consider myself extremely lucky to get to hang out with these amazing people every day.

Future of Design Education

Don Norman

Three years ago, I headed up IBM’s Global Design Academic Programs which involved working with the top design schools and universities around the world. One of those schools was the Design Lab at the University of California, San Diego (UCSD). The then head of that school was Don Norman. I had worked with Don some years ago when we were both keynote speakers at a design conference in Nanjing, China. One of his seminal books, User Centered Systems Design, had also inspired me to create IBM User-Centered Design in the early 1990s. His other books were similarly inspirational to me.

Don Norman

Founding Director, UCSD Design Lab
(emeritus—retired)

He and I collaborated on a capstone project at UCSD that had multidisciplinary students working on ways to improve the lives of people with Parkinson’s. After the students had left the building one particular day, Don and I started a discussion about the state of design education, pointing out its various shortcomings. We discussed the need to design a new future of design education. We decided to take that on together and we founded the Future of Design Education initiative. Over a dinner in Toronto a few weeks later, we selected the steering committee for the initiative, made up of academics and practitioners. We worked with the steering committee members to create a mission, a set of key topics areas to address, and formed working groups to address them.

Meredith Davis

To oversee, guide, and support the overall effort, we reached out to one of the steering committee members, Meredith Davis, to join us on a three-person executive committee. Meredith was the perfect choice as an eminent design educator, accomplished author, and professional who is passionate about improving design education.

Meredith was instrumental in coming up with various materials like the Big Ideas structure for formulating the curricular guidance that the working groups used to focus and document their work.

Meredith Davis

Professor Emerita of Graphic & Experience Design

Don, Meredith, and I met weekly for 1 1/2 to 2 hours and met with the Steering Committee every few months. I thoroughly enjoyed our collaborations.

When we decided to wrap up the project this year and get the curricular recommendations published, it was Meredith who offered to handle that final stage serving as the special issue editor for the She Ji journal.

Don and I continued to meet weekly to write a final future-looking, big-picture article and Meredith and I continued to collaborate on the publication.

Meredith is a force of nature when it comes to working with the authors and getting their work into shape for publication, even if it means that she does a lot of the writing herself. She’s absolutely amazing.

I had a professionally stimulating time writing the article with Don with our many wide-ranging discussions. The two of us also got to know each other really well. It turns out that we have many similar perspectives on life.

FDE Steering Committee

I loved my interactions with the members of the Steering Committee and the working group leaders too, together as well as in the multiple one-on-one interactions I’ve had with them. I now have so many new and fascinating professional friends and colleagues that I continue to be in contact with, doing guest lectures for their classes, mentoring their students, speaking at the conferences they host, etc.

Check out more about the project on our website, which, by the way, was designed and built by a group of volunteers from IBM, which I’m incredibly grateful for (their names are listed on the website).

The journal article manuscripts will all soon all be submitted to the journal, will go through peer review by the journal, and the special issue is expected to be published in the first half of next year.

McMaster

Michael Hartmann

In a press interview some eight years ago, I was quoted as referring to IBM Design’s three-month bootcamps for all new hires as “the missing semester of university”. I had calls from and worked with numerous universities globally during that time focused on new curricular programs. Those collaborations required travel. I was therefore particularly fascinated to get a lunch invitation at an exclusive club from McMaster University, which is local to me.

I had lunch with and was in turn recruited by the Dean of the Business School, Len Waverman and the Associate Dean, Michael Hartmann. I was asked whether I could come up with design inspired creative problem-solving curricula for business and medical students. I said that I would give it a go.

After the appropriate committees reviewed my credentials, I was appointed to the position of Industry Professor. I’m so thankful to Len and Michael for giving me this opportunity and to Michael for our continued partnership in teaching cohort after cohort, including four programs this year.

Michael Hartmann

Professor & Director
Directors College
EMBA in Digital Transformation,
Health Leadership Academy

I created curricula for and taught in several programs, a pan-university design program, an EMBA one, a Directors College program, a Health Leadership Academy, and most recently a Health Governance one.

I’ve always enjoyed teaching and find it a great way to integrate and synthesize my own perspectives in order to teach them and to be challenged to broaden my thinking too in working with talented, experienced, and super smart students. I’m thankful to Michael and McMaster University for continuing to give me the opportunity to work with amazing groups of students.

VegTO

I adopted an ethical vegetarian lifestyle 40 years ago and a vegan one for the past 8 years. I use my social media accounts to inspire others to transition to veganism for ethical, environmental, and health reasons, and I support those who have already have done so. My family and I also created a website during a Christmas vacation together to capture and share key information.

Nital Jethalal

Last year I joined the board of directors of what was then called the Toronto Vegetarian Association as their Vice President. I worked closely with the President Nital Jethalal, Executive Director Kimberly D’Oliveira, and the rest of the board and staff.

Nital Jethalal

President, VegTO

Kimberly D’Oliveira

Kimberly D’Oliveira

Executive Director, VegTO

I feel honored to work with Nital and Kimberly and we’ve accomplished so much together. We launched a poll of food choices and awareness with Angus Reid Institute and presented the results in a Webinar. The results of the poll and numerous other research studies inspired our name change to VegTO. We also created a new web presence for the organization with features like “vegan near me” with lists of local restaurants and services, and we’re about to launch a vegan social network. Check out our website for these and other initiatives.

Family

Last but certainly not least, I’d like to thank my entire family, Noah, Rowan, Emma, Elliot, Xeena, and my wife, Erin, for another amazing year together. I love them dearly. We’re a close-knit family and enjoy taking vacations together.

This pic is of our vacation to Tuscany, Italy to be part of niece Jessica’s amazing wedding. Jessica’s father, my brother Harrie, is another person I so value, having come to this country together as immigrants with our parents and having stayed close all through those years.

It was an outstanding year. I love my job and the colleagues I get to hang out with everyday. I’m also so thankful to have had a chance to work with non-IBM colleagues on my passion projects.

And I’m writing this with my family all around me during our Christmas vacation at a cottage in Northern Ontario, with family members having traveled from New York, Vancouver, and Toronto during an amazing winter storm.

Life is good, and I’m grateful for that every day. Now it’s time to put my computer away, enjoy the vacation with my family, and then launch into the almost completely loaded year of 2023. Let’s make it the best year yet!

De-Risking Product Development

About 90 percent of startups fail and even venture-backed ones still fail at between 60-70 percent. These percentages have been pretty consistent over the past ten years. The percentage of product failures in established companies is generally a well-kept secret, unless those failures were out in the open in public. However, they likely fail for the same reasons that startups do.

The number one reason for these product failures is what is typically referred to as product—market fit. Or, in other words, they were solving a problem that no humans had or not a sufficient number of them.

How does this happen, you may ask, and what can be done to increase the odds of being successful. In other words, how can we de-risk product development?

The Problem

A startup typically involves founders having an idea to solve a problem that they themselves have. Scratching their own itch is how its often described. They’re often developers so they just go ahead and start coding arguing that they can fail fast and pivot. That’s an incredibly risky and wasteful approach. Established companies often similarly develop products based on an idea from a leader themselves or that leader having had a conversation with an important or particularly persuasive client or perhaps based on a market analysis by an industry analyst.

The Solution

Science and medicine don’t do this. Only pseudo-science and pseudo-medicine create things out of the imagination of individuals and nothing else. Real science and real medicine are evidence-based and rely on research.

Startups and established companies are similarly using a pseudo approach when they should be evidence based to de-risk their investments. They similarly need research, and more specifically user experience research.

Interestingly the number three reason for startup failure is not having the right skills on the team. The solution is right under their noses, professionals trained in UX research. Those professionals have the skills to conduct generative research to understand the users in the market the product is intended to serve to determine whether the idea being considered is viable or better yet, what unmet needs the research uncovered that could be addressed with a new product idea. After that, research professionals could conduct evaluative research to provide feedback on the evolving product concept, design, and implementation. Lastly, they could do research on the optimal discover, learn, try, and buy experience. Out of interest, the second reason for startup failure is taking too long and running out of cash. But, doing product development the way I’m proposing can get a product to market twice as fast.

It makes way more sense to invest in getting UX researchers onto your team to de-risk your overall investment in product development than to not invest in UX research only to have wasted your entire investment in product development.

Of course, some companies and teams do this well but a surprising number don’t do it at all or if they do, they don’t do it on all products due to having insufficient numbers of UX researchers or not leveraging them or their work.

UX Research vs Research

I’ve led design for decades. I initially prefaced my design title and the company-wide name of the organization at IBM that I led with “user experience” or the abbreviation “UX” for most of my career. Until I didn’t. In 2008 I took stock of where the industry was going and the ascendance of user experience design and how it was becoming what most people thought of as “design”. I therefore changed my title and the name of IBM’s program and organization to simply “IBM Design” with no qualifiers. We still had specializations within design, such as visual, user experience, content, service, etc., but the entire discipline was called simply design. I had some pushback with people saying that developers design too but they design code and are generally referred to as developers or coders. I still felt that most people in our industry at least understood that design meant was we did. We’ve used the term ever since on our websites, Twitter handle, and internally across the company. We’ve also hired a huge number of designers and elevated the importance of design in the company using that term. The name has served us well.

With the ascendance of user experience research, I’ve been pondering whether it is time to claim a new name for the discipline. Let’s first consider another names often given to our profession.

Design Research

Many in the community use the term “Design Research”. I did too, until recently. And in fact the IBM HR system’s job classification system still uses “Design Researcher” as a sub-discipline of design. However, when I took on my new role as the Vice President of Client Insights, colleague Lauren Swanson and I conducted a listening tour to get to know the members of my new organization. We visited key locations and reached out remotely to other locations around the world with our workshopping. We learned pretty quickly that the staff didn’t want to be called design researchers. Nothing in their education prepared them for being a form of designer they argued and that they simply didn’t do design. They adamantly wanted to change the name of the discipline.

UX Research

I decided that we should conduct a poll in our organization’s Slack channel to see what alternative name my team wanted us to use. The results of the poll indicated that the most frequently preferred term was “UX Research” which of course is the abbreviation of User Experience Research. That’s what we’re using now.

I enthusiastically agreed with my staff members that we’re not designers. And upon reflection, I’ve always been uncomfortable with the design part of design research. It’s also important to point out that we also have a separate organization of members of this discipline with me as the vice president. My VP of Design colleagues and I report to our General Manager of Design. I encourage people to say Design and Research when referring to our collective organization.

However, that got me thinking about what the discipline should be actually called. Should we continue to use the UX or user experience qualifier or is our discipline now mature enough and recognized enough as research to use that term without a qualifier?

Research

Let’s consider the use of “research” as the term for our discipline. It’s simpler and more authoritative. You have design and designers and equivalently you have research and researchers. Some will say but that our use of the term will be confusing because other people do research. In fact, IBM has a whole division called IBM Research and they’ve received Nobel prizes for their research. I consider this similar to the situation regarding the argument that developers also design. Of course, as I pointed out above, they’re still called developers or coders even though they may design code. Research is a little different in that staff who work in IBM Research do call themselves researchers. However, I believe that the context is important. If you’re talking with a researcher on a product team, you’re likely talking about one in our discipline. But then, are our researchers all that different from others who now carry the name researcher? Many of my staff have PhDs and if they weren’t working on my team, they may well be doing work at a university and doing research.

What do you think?

I’d love to hear from you about what you think. Is the UX Research discipline and community sufficiently mature now that we can claim the term “research” without any qualifiers? Yes, no, why or why not? Please share your thoughts in the comments section below or on my LinkedIn post. Thanks!

Research Thinking

I served on the closing panel at the People Nerds 2022 Conference this week which had as its theme, “to shift our perspectives and processes to suit a new world of research”. The day-long conference had some great presentations and panels with innovative new ideas for UX Research. Several people have followed up with me saying that the things I presented especially around “Research Thinking” really resonated with them so I thought it would be helpful for me to expand on those ideas here.

Design Thinking

I’ve spent much of the past ten years teaching and activating teams on design thinking, or more accurately IBM’s Enterprise Design Thinking. I’ve taught executive MBA students, design students, engineering students, medical students and physicians, pan-university undergraduate students, board directors, and I’ve activated each of the parts of IBM (product, consulting, and sales) as well as hundreds of startups and enterprise companies.

It’s a powerful framework for getting all members of a team and their executives to think like designers. However, that isn’t enough. Despite my attempts to introduce some form of research into my teaching and activations, its often too little and doesn’t stick. Of course, others who teach and activate people with design thinking don’t even pay lip service to doing user experience research. They’ll start by having a group of people start filling up an empathy map off the tops of their head. I at least get someone in the group who is a targeted user to be interviewed.

Even if students or employees have some form of rudimentary research when they are introduced to design thinking, they rarely follow the guidance to insist on informing their work when doing it afterwards based on user experience research.

Innovation Theater & Pseudo-Design

I’ve used the phrase “Innovation Theater” to describe doing design thinking without research and I referred to doing design without research as “Pseudo-Design”. Whether or not teams are using design thinking or using agile development without design thinking, much design and development work today across all industries is done without having done research. As I mention in my classes, the lack of research accounts for much of the 90% of startups that fail and many of the failures in enterprise companies too.

Importance of Research

User experience research should be the foundation for product and services development. Why? In order to understand the people you’re trying to improve the lives of sufficiently to know how whatever you’re planning to create will optimally serve them. If you don’t do research, you’re flying blind. Some people also consider having talked with one or two people as user experience research. It isn’t. In fact, that’s often what startup founders do and that’s why some 90 percent of them fail.

You have to carry out research with the rigor that is commensurate with the importance of your project. If you’re trying to improve the communication on your team, a problem I often get board directors to work on, you yourself without a lot of training could interview the members of your team to identify the core issues to address. However, if your goal is to create or improve a product or service, you need someone with the appropriate education and training in user experience research to do it. Research done properly as part of a product or services team also trumps other team member’s casual conversations with clients leading to anecdotal observations.

Types of Research

Evaluative Research

The field of user experience research started with evaluative methods, most notably usability assessments. These were adaptations of academic research and emphasized rigor. The problem with solely using usability assessments often toward the end of a development cycle that was typically waterfall was that very few of the findings could be implemented. The other problem was that the research only focused on improving something that already existed.

Generative Research

The field then moved left in the development process to focus on informing what should be designed and developed. The field borrowed from anthropology and ethnography to ensure we had rigorous methods for what is now called generative research. This type of research is critically important to use in order to inform what products or services to conceptualize as well as to inform important enhancements that are needed for existing products or services. These methods discover the all-important unmet needs.

Go to Market Research

You can have the best product or service in the world but if nobody knows about it or is able to discover it, learn about it, try it out, and then buy it, you’re still nowhere. This is where go-to-market research comes in. This type of research uses generative and evaluative methods but focuses on the discover, learn, try, and buy experience. It’s important to differentiate this type of research from market research. Market research focuses on the size of the potential market, price-points, which types of clients should be targeted, go-to-market research in contrast focuses on the human experience of discovering, learning, trying, and then buying the offering. The experience includes both the digital experience of going through websites but also the experience of working with sales personnel.

Research Stakeholders

Largely due to the history of research having started with usability testing of existing designs, most researchers considered that their major stakeholder was the design team. While it is still important for researchers to collaborate with designers, there are other important stakeholders that need to equally be in the picture. Product management is a key stakeholder especially when carrying out generative research. And, marketing and sales are key stakeholders when carrying out go-to-market research. Development and engineering of course are also key stakeholders. Senior executives for each of these disciplines are key stakeholders as are the top executives of the company.

Infusing Research Thinking

All of the stakeholders and in fact the whole company or organization needs to be infused with and adopt a “research thinking” mindset. This should be accomplished through informal and formal education. All leaders and employees need a “research thinking” mindset so that they understand the need for and use of user experience research as a core practice in their organization. Just like you wouldn’t start your day without having brushed your teeth, equally you shouldn’t start a development or services project without user experience research.

Prioritizing Research

Research needs to be foundational to everything an organization does. As such, it needs to be staffed with professionally trained user experience researchers and sufficient numbers of them.

The types of research to use at any point in time needs to be determined. I advocate for doing research on this by interviewing the key stakeholders, sales, product management, and design (and others if appropriate to your business). Determine where the greatest need is and then plan the appropriate type of research to address that need.

Communicating Research Findings

The best research in the world won’t have the requisite impact if the findings from it aren’t communicated effectively. The communication of research findings needs to be designed for each of the key stakeholders who need to take action on that research.

Tracking Research Impact

The best research in the world even after it is effectively communicated won’t have the desired outcome unless the actions from it as tracked and managed to ensure impact. Individual findings and issues identified in research need to be tracked to implementation in the product or service. The ultimate impact of research should also be measured with outcome metrics like customer satisfaction and revenue. That’s not always easy but needs to be part of the research team’s work.

Research+Insights+Impact

An effective research practice should interview key stakeholders to determine what to focus on, then carry out the optimal research methods, then glean the appropriate insights and communicate them in a way that is tailored to the key stakeholders, and then track the implementation of those insights including in-process and outcome measures of impact. All of this of course requires close collaboration with other researchers and with other disciplines on the team including importantly sales, product management, and design.

Footnote

While I’ve championed and spoken about the need for research as a foundational requirement for design thinking, I’d like to acknowledge that I first heard the term “research thinking” while conducting my listening tour at our Silicon Valley Lab in San Jose during a roundtable discussion with design managers. I’d like to attribute the term “research thinking” to design manager Jessica Gore. Our conversation led to a synthesis of my own thinking that also resulted in this blog post. Thanks so much Jessica!

Hybrid Work & Mental Health: Let's Design Modes of Work Right

The pandemic looks to be turning into an endemic, as I write this. It’s about two and a half years since I left my studio to head home to work remotely for a couple of years and I’ve now been regularly going back into my work studio again for the past six months. As most companies are contemplating post-pandemic work arrangements, the most common term that’s being used is hybrid work. I’d like to share my thoughts on the signals I’m seeing and hearing and the observations I’ve made that I think should factor into thoughtfully designing hybrid work, especially as it relates to mental health.

We’ve all just spent two and a half years in a huge experiment that we should learn from. You can think of it as a prototype of ways of working that we should seek feedback on and use strategic foresight methods to detect and factor in the signals we’re experiencing of what an emerging future may be telling us. And let’s use these to inform what the benefits are of each form of work in order to design the optimal mix for our hybrid work.

Let me just acknowledge that this post is relevant to people for whom the location of their work is a choice and this naturally doesn’t apply to people for whom the nature of their jobs requires them to be in-person all the time.

I’ve been asking my friends and colleagues about their experiences, ran some polls with the designers in my Canadian studios, held open-ended video conference calls with studio members and staff to talk about their experiences. I’ve also spoken at length with colleagues at other companies. I’d like to share what I’ve learned from those interactions as well as from my own experience with these different modes of work.

Let’s consider in-person work first because most of us have spent our lives working that way prior to the pandemic.

The In-Person Work Experience

Most of my friends and colleagues worked in studios prior to the pandemic, as I did. Studios are characterized by open spaces, flexible work areas, and places to get together with colleagues for meetings as well as for informal gatherings. The real positives of in-person work include meeting face-to-face with people in three dimensions, having engaging serendipitous interactions, being able to have multi-hour meetings because you can move around the room and stay engaged in what’s going on and not be glued to a screen, and being freely accessible to everyone and everyone else being freely accessible to each other. You can also go to have a coffee, lunch, or dinner with your colleagues and experience a special kind of closer connection. Being face-to-face can enhance mental health and also fosters a sense of belonging which is especially important for people new to the team. Of course, you only experience these benefits of in-person work with people you work with in the same geographic location.

The negatives of in-person work are often the same as the positives but as they relate to different modes of work. While being accessible to everyone in a studio may be a positive when you’re catching up on email, it may be a negative when trying to do some involved heads-down work that requires undivided attention. There are also individual differences with regard to this with people who are more introverted having a harder time working in a studio environment. All of this has an impact on people’s mental heath. Working toward a deadline in the open environment of a studio when you have to do heads-down work that requires concentration can be extremely stressful, especially for introverts.

The Remote Work from Home Experience

Almost all of us have been experiencing remote work from home during the pandemic, spending many hours on video-mediated communication using Webex, Zoom, or Microsoft Teams. Everyone’s home situation is a little different with varying degrees of appropriate support for working this way. I optimized my setup right at the beginning of the pandemic. I described my setup in a blogpost and shared my advice for amping up the way we show up while working remotely. The real positives of remotely working from home include saving the time spent commuting to and from a work location, being able to focus uninterrupted on work that requires it (assuming that you have a home environment that is conducive), being able to communicate with staff, colleagues, clients, and friends equivalently when all are using video regardless of whether they’re local or anywhere else in the world. You’re also able to be more connected with your family and pets if you have them with you at home. Surprisingly, you can also get to know others you work with better and getting to know their family, human and animal when you’re both at your homes on video. People also report fewer sicknesses due to being around fewer other people, more flexibility to be a caregiver, and a lessoned need to be “on” all the time and truly spend some time working solo.

The negatives of working remotely are again similar to the positives except for particular modes of work involved and depending on your home situation. While being able to join meetings using video conferencing has its positives, having every meeting so technology mediated and having to be on video camera all day can be taxing and a real negative to mental health. Some people also don’t have a home situation that is conducive to remote work and having interruptions or even the worry about interruptions can be stressful too. Many people also report not having a clear boundary between work and home life with a tendency to also keep working thereby cutting into non-work time to recharge.

The Hybrid Work Experience & Challenge

We’ve all talked a lot about hybrid work but few of us have had deep experience with it. We’ve likely all experienced working with people in other locations who were remote from the local team and previous to the pandemic, we likely experienced working from home the odd day. Very few of us though have worked with part of our local teams being remote while also working with people who have always been remote in distant locations. Very few of the people I know work with only people who are local to their place of work.

For the seven years prior to the pandemic, I was a remote member of a leadership team on which typically only two or three of us were remote, while the rest of the team was in one location together. That experience wasn’t great. A lot of the conversation would happen in the room in the main location and the remote members wouldn’t have optimal audio or video into that room and we therefore didn’t feel like we were truly equal peers. That of course changed during the pandemic when everyone on the team was equal all in a video screen and with balanced audio on our Webex calls.

My staff is currently spread out all in groups from a few team members to 50-60 in a location over the world. We can’t just “go back to the office” because there is no single co-located office for us to go to. In addition to my global role, I also have responsibility for our design studios in Canada. However, each of the people who work in those studios work with some others in the same studio but they also work with people all over the globe on their teams. So, “going back to the office or studio to work with all their teammates isn’t possible”, in fact, it never has been. We’ve done hybrid work before even if we were based in physical studios because we worked remotely with people all over the globe.

Designing the Hybrid Work Experience

Before the pandemic, we all knew how to work in-person, appreciated the positives of doing that, whether we acknowledged it or not, because we simply assumed that it was the default work arrangement. It was also pretty easy to do. However, we typically had remote members of our teams whose experiences typically weren’t great. During the pandemic, we all learned how to work remotely and we also appreciated the positives of doing that. And, on reflection, remote work was pretty easy to do too when done with everyone being remote.

However, truly hybrid work has been and will continue to be hard to get right. That’s why we need to understand the benefits of in-person work and remote work while also acknowledging the challenges of doing both together and then intentionally designing hybrid work right. Doing this with mental health in mind is critically important. Many companies are encouraging their staff to spend some days in the office and some days working remotely at home. So, we definitely need to design hybrid work intentionally and optimally for different modes of work.

Top 10 Tips for Designing Hybrid Work

  1. Get input from the members of the team who you work with to determine their personal work styles and preferences. This is best done using a shared electronic whiteboard like Mural. The findings could be put into a team social contract, e.g., we all agree to go on camera to increase our engagement with one another but also agree to give grace if someone needs an off-camera day every now and then.

  2. Get input too on those whiteboards from your team to determine what sorts of things they believe will be best done together in-person. If you have multiple work locations around the world, you may also want to determine what the co-located team members may find optimal to do together in person.

  3. Managers should synthesize all of that input and work out which days may be the most optimal for the co-located team members to come into the office or studio. This might not even be a set day of the week, e.g., we all come in on Wednesdays. it might be certain days in a sprint cycle when it makes the most sense to be working together collaboratively.

  4. Once the days are selected and communicated, it would also be wise to schedule one-on-one in-person meetings during the in-the-office/studio days with co-located staff. It’s also good to schedule team meetings with co-located staff members on those days. The team should plan to do something special on some of the in-the-office/studio days like going out to lunch together. Refer to my post on fostering an awesome studio culture for more ideas.

  5. Try to not schedule meetings with remote team members on the in-person days so that you can maximize the time with co-located team members.

  6. Leave time blocks during the in-person days for spending some time walking around having impromptu discussions with colleagues at the coffee machine or snack area.

  7. Plan your heads-down work time for your remote work-at-home days.

  8. Schedule your calls with team members who are in separate offices/studios far away from yours on your work-from-home days so that everyone can have the benefit of all being equally remote.

  9. Make sure that you have an appropriate setup at work for the times when you will need to do hybrid videos calls with some team members co-located and others remote. Everyone locally should have good audio and each person should appear on video the same as remote members do rather than having one camera on the entire local group which shows that there are people in the room but it doesn’t provide equal facial video presence to everyone in the meeting.

  10. Develop a wellness commitment that’s appropriate for the team to ensure that mental health, including a healthy work-life balance, is valued and focussed on while pursuing whatever form of hybrid work the team pursues. It could include wellness days off work, guidance on not contacting other team members outside of their working hours (especially for people in different timezones), and an acknowledgement there are days you shouldn’t be expected to go on as business as usual, and that’s ok.

Individual Differences

Some team members will prefer to work in the office/studio most of the time while others will prefer to work most of their team’s not-in-person days working remotely from home. People’s preferences may also change over time. They did for me. During the pandemic, I thought that I would definitely want to work remotely from home most of the time in the future. However, after going back to the studio about six months ago, I now prefer to spend more of my work days in the studio.

Other Parts of Life

Not only has our experience of working through the pandemic changed primary work experiences, it has also changed conferences, education, and even interactions with friends.

I used to be asked to give keynote and other presentations at conferences prior to the pandemic and the decision to accept those was predicated on where the conference would be held in the world and whether the conference organization or I would be required to pay for the travel to the conference city. The pandemic changed all of that. Conferences during the pandemic were all remote and I could easily present at whatever conference wanted me to. As a result, I presented at about ten times the number of conferences. Now that things are opening up, some conferences are in-person again while others are still fully remote while still others are hybrid. The benefits of the latter are that attendees can enjoy the positives of networking and serendipitously meeting others with similar interests but having keynote speakers from all over the world being streamed in through technology.

University education has been similarly transformed. I teach in university EMBA, Health Leadership, and Director’s College programs and I give guest lectures at universities all around the world. These of course went completely remote during the pandemic but are now, similar to conferences, either remote or hybrid with similar benefits.

Boards of directors have changed. I serve on two boards and they are mostly remote but hybrid when we need to workshop and interact with each other in person. And remote meetings are now incredibly well organized with everyone with their video on, organizing the discussion with a digital raise of the hand, and sharing relevant links in the chat. In-person meetings are more effective because they are intentional and designed to take advance of being in the same place together.

Even interactions with friends went through a similar transition with interactions being entirely technology mediated during the pandemic but now either being in-person but also at times still remote. I sometimes now have FaceTime calls with friends local to me but I’ve also significantly broadened the number of friends I have all over the world that I interact with almost entirely through technology mediated means.

The pandemic has transformed our lives I think permanently and we should work to amplify the positives of what we’ve learned.

Our Attitude to Mental Health has Changed

The beginning of the pandemic was scary for most of us and devastating for those directly impacted by it. Most people and I believe most organizations (certainly the one that I work in) paid way more attention to checking in on each other and supporting each other. I scheduled regular video conference calls with no agenda other than to check in on each other and compare notes on coping strategies. The episodes of my podcast during that period had the same theme.

Talking about mental health has been normalized and largely de-stigmatized. We should embrace that and keep a focus on checking in on each other and being sensitive to the mental health of those around us. I think that’s another positive of the pandemic.

Technology and Our Use of it has Changed

Video conferencing technology has significantly improved because of the pandemic. Background noise cancellation is now amazing on most platforms for example. We also now use that technology better by mostly being on camera and only occasionally still hearing “you’re on mute” during calls.

Streaming conference technology is amazing now and we more affordable. We’re also better at using the chat features of it as well.

I’ve even noticed a transition in people out and about no longer speaking on audio only phone calls with their smartphones up to their ears to now being on video calls and involving the friends they’re with in-person.

The pandemic has changed the way we live.

Continue to Evaluate Over Time

I mentioned above that it was like we were living through an experiment during the pandemic with our forced work from home model. However, we’re still living in the experiment of the new reality of hybrid work. We need to continue to collect data and insights during this period and make changes as necessary going forward.

It's a wrap! Thanks for an amazing IBM Design Leadership Summit

We just wrapped our IBM Design Leadership Summit 2022. A three day virtual gathering of about 300 design leaders and emerging design leaders from around the globe getting together to sharpen the focus on our strategic intent, level up our practices, and hone our design leadership skills and pipeline. I'd like to thank all who helped make our IBM Design Leadership Summit everything I'd hoped it would be, and much more!

Day 1

Katrina Alcorn, our GM of Design, kicked off the event with an inspiring keynote detailing the organization’s strategic intend of driving pervasive excellence in design through a maniacal focus on customer insights, cross-discipline teaming, and intentional continuous learning. These are the core themes of the next chapter of IBM Design that we’re writing this year. Forrester analyst Andrew Hogan gave an insightful outside in perspective that brought additional clarity and perspective. Design leaders Krystal Webber, Kim Bartkowski, and Jennifer Price introduced some powerful business mindset focused design practices. Scott Robinson facilitated a “let’s get to know each other” virtual session breaking the audience into groups of six given that some of our leaders are new and others don’t work regularly with one another given the size of the company and it’s global footprint. He then led a workshop getting the audience to identify the most personally actionable ideas of the day that they plan to incorporate into their daily practice after the Summit.

Day 2

Ashna Ram introduced the Value Tree, a powerful IBM Garage methodology used in our IBM Consulting practice that we’re now going to incorporate into other parts of the company. Todd Simmons told us about an exciting new IBM Blue Studio that designs how IBM shows up in the world. We then had some exciting lightening talks with Hal Wuertz and Adam Cutler on designing for AI, Kim Bartkowski on intelligent workflows, Armon Burton and Alexander Graves on designing the early hire experience for Black designers, Lucy Baunay and Stephanie Cree on designing for sustainability, and Sarah Brooks on designing alternative futures. We then held drill down breakout groups with our design leaders choosing which topics they wanted to explore in greater detail. We closed the day with a reflection panel of emerging design leaders from all around the world hosted by Apurva Dabhade featured panelists Andrea B., Marion Bruells, Kareem Collie, and Michael Tam.

Day 3

Lauren Swanson and I described my Design Executive Team's work and updates to our Design Principal program. We were joined by Erin Buonomo, Kimberly Cassidy, Seth Johnson, and Kevin Paolozzi discussing our managerial and technical design career paths. We then had a panel of exemplary experienced design leaders Dawn Ahukanna, Ruchi Batra, Herman Colquhoun Jr., Adrian Jones, and Sophia Levens hosted by Renee Albert. We had the attendees provide commitments to incorporate the various key practices that we discussed during the whole Summit into the work of business unit teams with a workshop led by Kim Bartkowski. Katrina Alcorn and I wrapped up the entire Summit with our reflections and thanks.

Co-chairs & Summit Team

I'd like to express my deep appreciation and thanks to my amazing Co-Chairs, Kim Bartkowski, Sadek Bazaraa, Olivia Davis, Ryan Mellody, Oduor, Erick (Eno), Scott Robinson, and Dan Silveira and Summit Team of Renee Albert (who also served as MC), David Vox Avila, Gord Davison, and producer Lauren Swanson. This team was an absolute delight to work with in planning the Summit and the delivery of it. The co-chairs did structured interviews with a sample of our design leaders and that listening combined with my strategic imperatives informed the themes for the Summit. We collaborated with our Design Executive Team to select some of the speakers for particular topics, the co-chairs and my report Summit Team together designed the flow and format of the Summit, and the entire team shared various responsibilities in the delivery of the event. The latter included designing the branding (Ryan), creating the internal website (Dan), building the Mural boards (Gord and Eno), operating the video conference platform and controlling the virtual stage (Gord), sharing the interstitial charts (Eno), crafting and posting comms and links (Scott and Ryan), recording and editing videos of the sessions (David), serving as the awesome and personable MC through the entire event (Renee), and helping me daily with the big picture issues and sweating the smallest yet incredibly important details, overall producing of the Summit (Lauren).

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Lastly, I’d like to thank the amazing design leadership community we have at IBM for your enthusiastic engagement, insightful questions and comments, and for having identified actions you’ll all take to incorporate what you’ve learned into your daily practice individually and as a group.

Let’s make a dent in the universe of IBM this year inspired by our Design Leadership Summit 2022!

Design vs Pseudo-Design

I was asked to do a talk to a large group of design researchers before the holidays regarding my thoughts on the optimal practice of design and design research. I thought I’d share and expand on my notes for that talk in this blogpost.


Design without Design Research is Pseudo-Design

I coined the phrase “Innovation Theater” some time ago to describe doing design thinking with only the workshopping—standing around with Sharpies® and Post-it Notes® reflecting and not first observing (doing design research) and then also not making (designing and developing). I regularly tell people if that’s what they’re going to do then to not do it because it won’t be effective, will waste time and money, and will just give design thinking a bad name.

Doing design without design research is similarly ineffective, wasting time and money, and will give design a bad name. Pseudo-science and pseudo-medicine are terms that describe practices that are not based on rigorous observation and research evidence. I’d like to suggest that we call design that’s done without design research pseudo-design. Any mature Enterprise Design Thinking focused design practice needs to make design research the foundation of their work. Without design research, the team is flying blind. They’re making things up. They’re guessing. And what they design won’t be successful, at least not reliably so. Do we need innovation and creativity in design? Absolutely. However, that creative effort should be focused on and grounded in a deep understanding of the user that will eventually use that design. To be clear, I’m talking here about the design of products, systems, and services that people will use and design that is intentionally created for people. I consider design outside of these parameters more like art. Art is incredibly important but is not what I’m talking about here

Experienced design researchers need to be specifying what design research needs to be carried out, whether or not the design researchers carry it out themselves or with help from others on the team. Just like you wouldn’t start your day without brushing your teeth, it should be considered basic hygiene to do design research before starting your design and using design research throughout to further hone that design with user input.

I did research some years ago (published in SigCHI and Communications of the ACM) looking at the use of various design practices at more than 100 companies. The findings showed that while executives at those companies assumed that their designers were using the practices that they thought were best, most design practitioners weren’t using the best methods. In fact, the practitioners could identify the most effective methods like contextual inquiry and hands-on user evaluation but they mostly did so-called discount methods like simple surveys and heuristic evaluation. I made the case then and I am again now that we as professional designers and design leaders need to be responsible to our profession and to those who pay our salaries in doing design using the most effective methods which always need to start and end with design research. I’d go as far as to suggest that we adopt an oath much like the Hippocratic Oat of “do no harm” that physicians regularly take which for design might be “do no design without design research”.

As an example, the car I drive just had it’s entire user interface redesigned and I’m convinced that it was pseudo-design because it can’t have been based on user input given the nature of the changes. While there are lots of visually appealing features and some actual improvements, the majority of the release convinces me that either no design research was done or that the design research team had no or little influence on the design. Key frequently used car actions are now several taps away and a customization option doesn’t include any actions critical to driving a car. Just like pseudo-science and pseudo-medicine can be dangerous, so can pseudo-design and especially on a car and other important systems. And, most enterprise design involves the design of important systems.

So, if we’ve established that design research is absolutely required to do good and responsible design then what advice do I have with regard to doing it optimally. Let me share a few thoughts that I have on that.

Hire Design Researchers

In the early years of design, like 10 to 15 years go, it was a practice by many companies that a single designer in a company, or for larger companies a single designer on a project, was all that was needed and those designers would need to do the design research, the user experience design, and even the visual design themselves. I would ask audience members at workshops I ran at the major design conferences during that time with a show of hands how many were the only designer at their company. The majority of attendees would put up their hands. I made the point then how bizarre that was given that the companies that those attendees worked for likely had more than one developer or engineer so design was simply not seen as being as important as the other disciplines. We all needed more designers and design specializations too.

We’ve come a long way in recognizing the need to staff projects with designers much like we do the other disciplines. IBM’s design reboot nine years ago is often credited with leading this trend by specifying that a designer to developer ratio of 1 to 8-12 should be the target and then hiring more than 3,000 designers to staff projects with that ratio. Our rationale for the ratio was that if there were too few designers on a project, the developers would out of necessity do the design themselves with less than optimal outcomes.

The question then arises, how many design researchers do we need? The rationale that I just mentioned applies here too. If we don’t have sufficient design researchers on a project, designers will be flying blind and will need to just make things up. They’ll have to guess. They will also be giving designs to developers without the basic hygiene of user input and evaluation. I suggest that a ratio of design researcher to designer should be in the range of 1 to 5-8 based on industry data.

While visual designers, user experience designers, and industrial designers are able to be recruited from design schools and design programs in universities and even bootcamps, it’s often not as straightforward recruiting design researchers. Very few design schools and design programs in universities teach design research as a discipline. Most are back in the old model of simply ensuring that user experience designers just need a few design research skills. And often, students who aspire to be user experience or visual designers don’t have the attributes to be great design researchers. Where can we then recruit design researchers from? In my experience, people who have education in psychology, sociology, anthropology, and cognitive science tend to have the personal attributes necessary for design research and even have the foundations of many of the design research methods. However, they will still need to learn the full range of actual methods of design research typically on the job. Incidentally, there is a similar problem in recruiting content designers which is also a discipline that isn’t taught in most design schools and design programs. Journalism students tend to have the requisite attributes and many of the skills needed for content design.

Once you have the requisite design researchers, what are some of the other best practices that should be adopted? Let’s explore a few.

Working with customers

It feels like stating the obvious but in order for design researchers to do their jobs, they have to have access to customers so they can work with the users working in those customer organizations. And not just any customers, customers who are representative of the market the product or service is targeting. It’s also a best practice to recruit long-time customers and more recent ones as well as users who may be early adopters and others we are more resistant to change. Some call the former types of users, extreme users. It is also a good practice to do some work with what might be considered future users and customers who don’t currently use your product or service. Satisfying them is an excellent way of ensuring growth in marketshare of your product or service. We recommend that any project should have a carefully selected set of what we call sponsor users with the criteria above and to have only a handful so that we can go deep into their experience. However, we also need to guard against being too myopic in designing for a small group of sponsor users so it is advised to also include a fresh set of sponsor users to provide feedback on the evolving design. It’s important to point out that the best work with customers and users is truly collaborative characterized by co-creation.

Understand various lived experiences of users

Much of the design research that is done focuses on the lived experience of one type of user, typically an able-bodied, white, straight, North American man. But, that’s not typically representative of the actual current or targeted future users of the product or service. Design researchers therefore must ensure that they are including people who are more representative of various lived experiences.

Work as a team

Design researchers themselves should work together with other design researchers, especially in large companies, to plan a coverage strategy for their work. It’s often the case that different products from a company are used by the same types of users so it makes sense to not duplicate design research effort but instead plan which design researchers will explore which unique aspects of the user experience they have in common and what work should be done together. It’s also a good practice to have exploratory design research like ethnographic observation and structured interviews conducted independent of particular products or product release schedules in contrast to user evaluation of product prototypes which need to be done just in time for particular releases.

Design research should also be a team sport involving non-researcher members of the team. Having team members personally experience customer insights first hand is a powerful way of getting buy-in and empathy for the customer experience for all team members. It’s also often a good way to leverage additional help in carrying out the research. One of the most effective pieces of design research that I led with a team a few years ago involved having a researcher and a product manager doing observational work and structured interviews with users and stakeholders. The design researcher focused on the user experience while the product manager leaned in on the business value in the information they were collecting. Another similar experience included a visual designer who also sketched what the user was describing and then immediately sought feedback on the sketch to determine whether the user’s intent was accurately understood.

Be maniacally curious

Design researchers and the designers accompanying them should be maniacally curious. In order to truly understand a user and their environment, you need to adopt an almost childlike curiosity and see every situation from a beginner’s perspective. Make sure to not annoy the user but ask a lot of “whys” and “tell me more” type questions. Make sure to open the aperture of the problem space you’re exploring in addition to the primary areas of focus. And, explore what sorts of things delight the users you’re working with and also for enterprise applications learn about what you could do with your design to make the user more successful in their job, more satisfied while they’re at work, and ideally more efficient so they can finish up their work more quickly at the end of the day.

Be innovative

As design researchers, you have a large toolkit of methods to choose from and you should be innovative in your selection of the right methods and tools for the specific situations but also in modifying them for your particular needs. Keep your focus on what you want to learn and use the tools and methods that will best achieve that learning objective. Just like medicine needs epidemiologic and diagnostic methods to track big picture trends and individual problems so too does design research.

Use Qual & Quant

In my experience, individual design researchers major on either qualitative or quantitative methods. I think all design researchers should have mastery of both types of methods. And, importantly, design researchers shouldn’t shy away from the methods and tools that require statistics. In fact, I think we should be using data science methods more in design research like causal modeling to bring clarity to the relationships of measurements to one another in the entire system and to determine the statistical and substantive significance of our findings.

Look beyond users and use

Design researchers should be working with current users but they should also be working with future users and include important stakeholders in their work. The latter is especially important in enterprise products and services. We’ve had success in the past with including a user and the decision-maker at their company together in a user evaluation session with users giving feedback on their use of the product design and the decision-maker providing an evaluation of their intention to purchase. It’s also important to realize that the entire what we call universal experiences a customer or user has from first impressions in an ad or on a website of a product all the way to upgrading the product should be considered to be within the purview of the design researcher. When thinking about looking beyond users and use, it’s also a good practice to consider one other critically important stakeholder, the earth. In order to design products and services that are more sustainable, design researchers need to factor the earth and its environment as a key stakeholder in their work.

Understand competitors

It’s also critically important for researchers to understand gaps between our product or service and that of the key competitors from actual users. Make sure to do head-to-head hands-on user evaluation sessions to glean insights into the areas that your product or service is better and areas that are opportunities for your product or service to further improve. Consider recruiting users of your competitors’ products and services for your user evaluation studies of your product or service as well. If you can satisfy them with your design, you’ll be in great shape to gain marketshare. If your product or service doesn’t have an obvious competitor, understand how users current do what your product or service is planning to improve. We had a product idea in the past that involved incorporating the capabilities of several existing products from different companies into a single new product that we were considering designing and developing. However, the user research showed that users were perfectly happy and in fact preferred their current use of the combination of products to our idea of a new integrated one. Your product or service always as a competitor, the way people do things today. I’m reminded of the design inspired CEO of Intuit, Scott Cook, who challenged his design team to make the company’s first product, Quicken, better than a person using a pen and the check-writing process.

Make to learn

It’s tempting to always try to do incredibly thorough and comprehensive pieces of exploratory research. However, that can take a long time and lead to analysis paralysis. It’s often better to be more lean and time-limited in your research work and then to quickly get into making to learn which means gathering feedback on very early ideally paper and pencil or foam core prototypes that can be easily modified and thrown away.

Understand the future

It’s not enough to understand what users need today, we also need to give the design team insight into alternative futures by using Strategic Foresight methods. There are many different methods and models but they all essentially involve scanning for strong or weak signals of change and using these to create alternative future narratives to inform potential alternative designs of your product or service.

Share Research

Especially in larger companies with more design researchers, it’s important to share research work and even more importantly research insights. And, design researchers should first seek to understand what other researchers have done before doing their work and then afterwards to share what they’ve done with the other researchers as well.

Design Researchers as Designers

After any piece of design research has been completed, the communication of the work and the key insights from it needs to be designed. Yes, design researchers in this way need to be designers. Design researchers have users: the rest of the design, product management, and development team. Those colleagues are busy and they don’t know what you know nor do they have the skills that you have. So, don’t assume they have a lot of time to consume the output of your design research or the knowledge or skills to understand it the way you do. Spend time identifying the most important, relevant, and insightful findings and then design the communication of them in the most consumable way.

Optimize

Design research is probably the most process and tools dependent design specialization. As such, it has the greatest opportunity to be optimized and streamlined with the aid of DesignOps and ResearchOps specialists and a streamlined toolchain that is tailored for the kind of company and the types of users that it serves.

Implement

The best design research in the world is entirely useless if it doesn’t inform design and be implemented in the target product or system. Product management needs to incorporate design research into plans and ensure that key insights inform the product or service strategy, design, and implementation. All the design research and design effort will be wasted if that work doesn’t get implemented into the product or service.

Executive alignment

Design research work, the incorporation of it into design, and the design’s implementation in the product need to be made transparent to executive management. Like the study I mentioned earlier, executive management assumes that the right work is being done by all the professionals on the team. Their role is also to adjust priorities, balance staffing, and modify schedules. They can’t do their jobs properly governing the organization without visibility to the key customer insights gleaned from design research and the degree to which those insights have informed the design and in turn the implementation in the product or service. We should as design researchers, designers, and design leaders provide them that visibility.

It’s important to note that senior executive managers often haven’t had any design or design management education. Incidentally, the graduates of the EMBA program that I’m an Industry Professor in do have this knowledge but most don’t. As a result, design researchers have to use their design skills to make customer insights able to be understood by senior executive management. This can take the form of scorecards using a format that senior executives would find familiar, like quadrant charts. Keep the focus on showing results that are actionable for senior executives. Some years ago, I was responsible for the design of IBM’s application development products. In that role, I worked with my design researchers to identify the top 10 user problems for the entire suite of products. I simply showed a brief description of the problem and included a brief video showing users experiencing the problem. I also invited the senior executives to try that aspect of the product suite themselves. That led to executives on the team being assigned the job of getting the problem fixed by a particular date and every subsequent status meeting included reports on the status of fixing those problems. I gave the senior executives the information that they could do their jobs with in driving solutions to the problems. Partnering with senior executives especially on topics having to do with design which they often know little about is crucially important.

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Now, you may be thinking that I’m being too extreme. That I’m making too big a deal about the importance of design research. I actually think it’s the role of design researchers to not only do the work to improve design but to also use their tools to provide evidence of that improvement. I did a piece work some years ago with a Masters student at a business school in the UK. I collected data on all aspects of the design process. It was IBM’s User-Centered Design process at the time. The data included the number of customers recruited, the number of hours of user input and evaluation sessions, the number of designers on the team, the number of iterations of the design, and other variables like this all regressed in a hierarchical regression model using product revenue and customer satisfaction as the dependent variables. The model was able to calculate what percentage of the variance in the dependent measures of revenue and customer satisfaction the various predictor variables accounted for. The results showed that the amount and effectiveness of design research had the greatest impact on revenue and customer satisfaction. I believe we need design research organizations to do this type of higher level design research on design research itself to assess its efficacy and even the efficacy of various design research methods. In fact, there is no other discipline better equipped to do this work.

In sum, I truly believe that you can have the absolutely best visual, user experience, content, and industrial designers and the very best developers and engineers but you still won’t be successful, or at not least consistently, if you don’t have great design researchers and a practice of incorporating their customer insights and user feedback into the product or service. In fact, the number one reason for 90 percent of startups failing is a lack of appropriate design research. Essentially, they’re doing pseudo-design. And just like pseudo-science and pseudo-medicine, they’ll occasionally be successful purely by chance. Most companies can’t afford to have those kinds of odds so they should do design research and in turn do real design.

Why I'm Staying at IBM

People typically only reflect on their time at a company and write about their experiences at the time that they announce that they’re leaving. That’s fine but I’d also like to continue a trend started by my wonderful friend and colleague Farzaneh Ghods of reflecting and writing about experiences with a company when you’ve decided to stay. Here’s my reflection on my time at IBM and why I’ve stayed and am staying.

IBM's Reebus image and a pic of Karel's IBM badge

The Path to IBM

Let’s start at the beginning. I never planned to work at IBM or get into design or the field of technology. I wanted to be a singer and musician when I was in high school. I studied classical music at the Royal Conservatory of Music, sang with the Bach Elgar Choir, played the lead in several musicals including Jesus in Gospel, and played in a number of rock and folk bands including working for several years as a professional musician in a house band playing every Saturday night. My high school music teacher advised me against taking music in university because he said most people with degrees in music end up teaching music and then they spend their life listening to bad music. So I took psychology as an undergraduate and in graduate school transitioned to clinical psychology and cognitive science. I was a student therapist at a correctional institute, a researcher at a psychiatric hospital, and ran a cognitive science research lab at the university. I also developed and taught several courses including research methods and statistics and also supervised undergraduate thesis students.

During my PhD program, all of my experiments investigating affective and cognitive processing of information were run on a computer as were the experiments in the research lab I ran. An interesting thing happened when I advertised to the university campus for a research assistant to help run the experiments. Even though there were many applicants, all were male students. I thought that was strange given that the student body was largely made up of women. Being a researcher, I wanted to find out why. It turned out that it was the fact that the job required working with a computer. This was in the late 1980s and it’s not like there weren’t any computers. It appeared that there may be a gender difference in feeling comfortable using computers. I created the Computer Anxiety Scale (CAS), a standardized survey instrument that several hundred male and female students then completed. The results confirmed that college women were significantly more anxious in using computers than their male counterparts. Then I investigated why that was the case and looked at computer use in elementary school and a content analysis of computer advertising both of which revealed sources of the gender difference. Boys would physically push girls away so that they could maneuver themselves into position to use classroom computers and the computer advertising had almost exclusively male actors and used male pronouns. So then I thought, how can I improve this situation.

That’s what inspired me to get into design. I immersed myself in the study and practice of design. I analyzed the design of software at the time and noticed that it wasn’t very intuitive or usable and it actually was a pretty negative experience. That is, quite literally negative because much of what you did on the user interface would generate an unpleasant sound and an error message saying that you did something wrong and often nothing about how you could fix it. In fact, there was very little in the way of positive experiences in working with most software. So, I designed two different user interfaces, one with the usual elements characteristic of typical software at the time, and one that was more intuitive and usable that gave positive feedback and no negative feedback. I then tested the two user interfaces with computer anxious women (who scored high on my CAS questionnaire) and non-computer anxious women (who scored low on my questionnaire). I measured self-report, galvanic skin response, and heart rate. The results were outstanding. My new design led to results that made the computer anxious women indistinguishable in terms of self-report, galvanic skin response, and heart rate from the non-computer anxious women. The non-computer anxious women preferred it too.

I presented the results of all of that work at a scientific conference shortly after that and not only did it generate a buzz in the scientific community, I was also interviewed by the press. Several people at IBM learned of my work through those press interviews and gave me a call asking, “have you ever considered working for IBM?” I answered honestly saying that I hadn’t ever considered working for IBM, I was planning to be a clinician, and an academic. However, I mentioned that I had read a book about the founders of IBM which impressed me with their vision, innovation, and mostly their values. That led to an interview in a facility that was far more impressive than my lab at the university in terms of the design of the space and the equipment. And when we talked salary, I said to myself that I would give it a go for a year.

The Early Years

It turns out that I was hired by the Vice President of Research and Development, Bill McClean, to amp up design practices at the Canadian development Lab because the global company was planning to break up and the Lab I was hired into would have to survive and hopefully thrive on its own. As an independent software company, it would have to dramatically improve the design of its products. That VP of R&D didn’t tell anyone else though about the reason he hired me. I therefore spent some time doing things the way they were done for the first couple of years. That included practices like human factors engineering, usability testing, and generally learning what was wrong with a product too late in the cycle to do anything about it.

The User-Centered Design Years

When things finally got serious about starting to change the design practices in the early 1990s, the Director of the Lab, John Schwartz, asked me to develop a new approach to designing products and lead a few others to come up with a new product development process. I was given six designers, a budget, and six months to come up with the new design and research approach. I read the existing literature and came across a book by Don Norman on User-Centered Systems Design. I loved it. It was exactly what I needed so I made that the foundation of our approach. My team and I also combed the literature and met with other leading companies in the industry to share best practices. I also wanted to ensure that our practices would be business focused so I added methods like competitive evaluation and measurements like intent to purchase. We took this so seriously that we would recruit the decision maker as well as the user and have them answer as one in our evaluation sessions. We needed to do that because with enterprise software, purchase decisions aren’t made by the user themselves. We would also recruit users of our competitors’ products in order to try to design our products to satisfy them. I called the new approach to design IBM User-Centered Design (IBM UCD). After developing it, we tested it with a handful of product teams.

Even though I still had a couple of months to go in my allotted six month project, the interim results were so positive that the head of IBM’s global software group, Steve Mills, asked to have me fly to Armonk, New York to present my new approach to the A-Team, his senior executives and himself. That meeting went really well and led to the inclusion of my IBM UCD in the company’s integrated development process.

After our Software Group adopted IBM UCD for a couple of years, IBM’s CEO Lou Gerstner, also became a fan. In fact, he asked, “what do teams do without IBM UCD, do the engineers just make up what the product should be and how it should be designed?” The answer was sadly, “yes”. That led to IBM UCD being adopted as the approach to design for all business units of the company. In 1995 IBM UCD went company-wide.

To activate the entire company with our new approach, I traveled the globe to do presentations to our labs, ran what we would now call bootcamps, three days in duration for product teams and one day for executives. I also had monthly conference calls with the company’s designers and separate calls with the managers and we also held a yearly conference.

We had significant success with IBM UCD in that it helped the IBM Thinkpad go from eighth in customer satisfaction to first. We also used IBM UCD to design the software and systems for the Olympics and several of IBM’s software products.

To inspire more adoption by additional business units in 1997, I came up IBM UCD Lite, which added a set of tools to make the carrying out of the work more efficient and effective. The tools included a database application which provided designers the ability to select from 10,000 users who were prescreened and willing to be in user research studies, a tool for understanding, visualizing, and analyzing user tasks, a tool for conducting complex surveys for our designers to use and another with preset questions to choose from for non-designers to use, a tool for users to let us know about positive or negative experiences that they had in real time which would also with their permission send us two minutes of screen activity immediately prior to the event, tools for logging events tagged to video recordings of user studies, and even tools for making designs accessible including showing how designs would appear to users with different types of color blindness.

I had a direct team of about thirty designers and developers that were almost entirely funded from each of the business units of the company whom I would reach out to annually at Fall Plan time to show the value my team provided to them the previous year and to specify based on their number of designers and the use that was made of the tools the portion of my budget they would have to contribute. It was at times nerve racking running what in essence was an internal startup and having to make the case for funding based on the value we provided and yet having thirty employees and their families dependent on my success at tin-cupping around the company. I was so pleased that business units were sufficiently satisfied by my team’s work that my budget would increase typically about ten percent each year.

I authored a book together with a couple of my colleagues to share everything we’d developed entitled “User-Centered Design: An Integrated Approach”. I also served as the special issue editor of an entire issue of the IBM Systems Journal describing our work and I also put together a special double-issue of the International Journal of Human-Computer Interaction. I ran workshops teaching IBM UCD at each of the major industry design conferences as well for several years.

During this period I reported to IBM Vice President and IBM Fellow Tony Temple. I led the process and approach teams should use, IBM UCD, and the rest of Tony’s organization focused on innovative user interface technologies. We also had an internal Ease of Use Consultancy team which I was on which met for a week at an IBM lab somewhere in the world and we would review product designs from that lab and provide recommendations and guidance for how the designs could be improved. We also briefly toyed with an approach that was called User Engineering but it wasn’t as effective as IBM UCD was.

The Early IBM Design Years

Prior to this, I used the term IBM User Experience Design for our organization but in 2008 I introduced the term “IBM Design” and didn’t preface design with anything else. We also did work to specify sub-disciplines like visual design, interaction design, user research, and a total user experience leader. We updated our website with the new name and created the IBM Design social media handles we still use today.

During this period I reported to IBM Vice President and IBM Fellow Rod Smith who had responsibility for incubating, developing, and introducing entirely new technologies and product types into the company. One of those technologies was Artificial Intelligence or AI. IBM’s research division had built an AI system designed to beat humans in the TV game show called Jeopardy. And IBM Watson did just that in 2011. Rod asked me to head up design and research for a new product version of IBM Watson. I was asked how many designers and researchers I would need and I said six to begin with. I was told to go find the best six in the company.

In addition to continuing to lead the company’s 230 strong community of designers and design managers, I also led the product design work on IBM Watson. We had a startup mentality. The executive team decided to focus the first product on healthcare in general and on Oncology in particular. What did we do first? User Research of course. A couple of researchers and I visited cancer clinics doing ethnographic observation and structured interviews. We reflected on what we had learned and on how AI could help the staff and the Oncologists in diagnosing and treating their patients. We then designed paper and pencil prototypes of possible solutions and carried out user studies to gather feedback on those prototypes. We then built higher fidelity prototypes and those generated huge interest because they were the first examples of using AI in these ways. Those prototypes were shared with the entire senior executive team of the company, with IBM’s investors, and with the press. The designs were implemented in the first versions of the product and early results showed that cancer patients could get treatment weeks and months sooner when Oncologists used the product. It was one of the most gratifying projects to work on given our purpose of saving lives.

The Phil Gilbert Years

In 2012, IBM announced a new CEO in the person of Ginni Rometty. I was in a meeting with Ginni on her second day on the job. She started off her talk by saying that the client experience would be the most important strategic area of focus during her leadership. I was delighted. And I knew that the group of design managers that I led across the company should provide some input to her to realize her vision. We pulled together the best practices that we saw inside the company which had Phil’s organization’s Design Thinking in the top spot. Design Thinking is built on the User-Centered Design practices we knew and loved but it also added incredibly powerful collaborative mapping and ideating methods. We also determined that we would have to hire a lot more designers and researchers given her focus. I put a presentation together recommending the practices and staffing and together with fellow executive Sal Vella presented it on a conference call to Robert LeBlanc, our Senior Vice President. He asked me to gather some more data on the current population. I collected that information—most importantly that we had 230 designers and researchers with most of them assigned to more than one product and on average three products. I thought it was so important to get this information to Robert that I flew to New York on my own dime to share it with him in person. He was shocked at how few designers and researchers we had and even more so the fact that they were typically working on more than one product. Given the recommendation from our previous presentation coupled with these cold hard facts about our design and research population, he immediately contacted Ginni. Robert also had conversations in parallel with Phil and then more between Robert, Phil, and Ginni. After that, Ginni had a call with Phil and asked him whether he could achieve what he accomplished with his company and the business unit he was hired into with design thinking and to do it for all of IBM. Phil answered “I don’t know but I’m willing to try”. Phil was then asked to take on the role of General Manager of Design for IBM. In one of the first conversations I had with Phil, he said that he wanted me to work 100 percent on the design transformation of the company and that I shouldn’t have product design responsibility. I then reluctantly gave up my design leadership role on IBM Watson and didn’t have much to do with the project anymore after that.

I outline in detail what we did during the Phil Gilbert years in my blogpost “A Personal Tribute and Thanks to Phil Gilbert”.

The Katrina Alcorn Years Months

When Phil announced that he was stepping down as GM of Design, he also announced his successor. It was Katrina Alcorn. Phil couldn’t have chosen a more perfect successor. And that’s so Phil.

Of course, Katrina’s era of IBM Design is only a few months old at this point but it’s been absolutely awesome working with her. Phil was a startup guy who was audacious enough to make the case for and build out a 3,000 designer community, our Enterprise Design Thinking transformation, and our almost 100 design studios around the world. Phil laid the foundation. Katrina is a designer. And she takes a designer’s approach, which is perfectly in line with my approach to things. We think alike.

Katrina has worked very closely with a hand full of colleagues and me on the Next Chapter of IBM Design. I’ve helped her run roundtable workshops with small groups of our design leaders, conduct surveys of not only our 3,000 person design organization but also of design adjacent disciplines like product management, development, partners, and sales. She’s written several blogposts as we constructed the elements of the Next Chapter to gather input and additional ideas. To optimize the listening, she published the blogposts out in the open internally and externally in our IBM Design Medium publication and held Ask Me Anything sessions (AMAs) inside the company.

What I’m doing now

My current responsibilities include heading up the Design Executive Team (DET) which is made up of the most senior managerial design executives from each business unit of the company. I established the DET as a body of leaders to govern and lead the company’s 3,000 designers. I’m perhaps connected more with all of the company than any other design executive so I notice when we need to explore an opportunity or address a problem. DET members also propose these themselves. I then form workgroups to address the opportunities/challenges by asking each of the DET members to assign members of their business unit design organizations to the workgroups. The teams I lead like the DET are ones where we truly work as One IBM. Another such team is the Design Leadership Board (DLB) which reviews and appoints our Design Principals, Distinguished Designers, and IBM Fellows, the highest technical positions in IBM’s design career framework. A related role involves being responsible for the design profession and our design career framework. I gladly took on these roles and now work with amazing team member Lauren Swanson on those programs. At the beginning of this year, Phil asked me to take on some additional responsibilities including design culture across the company including our focus on racial equity, our external social media presence, and our external engagement. I absolutely love those additional areas of responsibility and thank Phil for them. I also now get to work with the awesome Renee Albert on these additional responsibilities. That work has resulted in programs like our Design Mavens Power Hour video and podcast series which has been internal to the company thus far but will soon be available externally as well and our collaboration with the America by Design TV show with whom we’ve produced six episodes of Season 1 and we’re working on Season 2 as I write this.

What I love about IBM?

Like many successful and highly visible design executives, I’ve been approached by headhunters and company executives trying to recruit me for Vice President or General Manager positions at other large and well-known companies. While the offers are tempting and flattering, I’m not, nor have I ever been, much into titles and prestige nor am I looking for additional challenges. IBM continues to be a big enough challenge. I’m a servant leader that just wants to get things done in collaboration with colleagues and my mission of making IBM insanely successful with design hasn’t been accomplished yet. So, I’ll be staying.

I also just love the opportunities that IBM has and continues to provide me, the values and culture the company espouses and encourages, and what the company does for the world. These include the following.

  • I’ve been given free range and empowered to come up with entirely new programs and to work on projects of my own choosing. These include:

    • Developing IBM UCD for the company and having the freedom to found an internal startup to enable it with outreach, education, and innovative tools.

    • Having had the opportunity to lead design globally for IBM’s object oriented computer-aided software engineering initiative called AD/Cycle.

    • Representing IBM on various standards bodies and having the opportunity to co-write several design standards including the International Standards Organization (ISO) Human Centred Design Processes for Interactive Systems 13407.

    • Overseeing the development and evolution of IBM’s first executive dashboard to track key design and quality related metrics.

    • Building a design team and leading design for the brand new technology of AI with the IBM Watson product and working with the most senior executives of the company, the company’s leading investors, and the press.

    • Leading the design and development of IBM’s first design system and toolkit, IBM One UI. It had a set of design patterns, a design language, and implemented in an open source toolkit that was the most accessible and global at the time. This work was the predecessor of IBM’s current Carbon design system.

    • Designing and then executing on approaches to organizational transformation of each of the business units of IBM (product, consulting, and sales) and with numerous other enterprise and startup companies and organizations.

    • Working with every part of IBM, traveling around the world several times to IBM locations and working with local teams, and working with hundreds of IBM clients and prospective clients often with their c-suite or other senior executives.

    • Reaching out to the heads of the World Design Organization and Design for America and together forming and leading the Covid 19 Design Challenge.

    • Creating the IBM Global Academic Programs for Design and working with the top design schools, universities, and HBCUs around the world.

    • Founding the Future of Design Education initiative with Don Norman and co-leading it with him and Meredith Davis and forming a volunteer team of IBM designers to help with the initiative.

    • Being invited to give keynotes at conferences, being asked to be on industry panels, serving as a judge for design competitions and hackathons, and being asked to be a mentor to so many people.

    • The support I’ve had in advocating for plant-based whole food vegan options in the cafeteria at the Canadian Lab where I’m based and for agreeing to provide vegan options at our major global events including the client executive workshops that I’ve led over the years.

    • Having been able to pursue my first passions in music, clinical psychology, and academia while at IBM. I’ve formed bands and sang in choirs at IBM, converted my inside IBM mentoring into a highly popular Life Habits Mentoring podcast hosted on all the major platforms for more than ten years with more than 100 episodes, and having been recruited to serve as an Industry Professor at the Degroote Schools of Business and Medicine at McMaster University after a press interview where I was quoted as saying that our IBM bootcamp program was the “missing semester” of university. I’ve been teaching that missing semester ever since.

  • It was the values and beliefs of the IBM founders in that book I read those many years ago that initially inspired me to join IBM and in my experience they continue to inspire and support me in my work. Beliefs like respect for the individual, a culture of innovation, a service mindset, a supportive management culture, trust and responsibility, fairness, and being a good corporate citizen.

    • I’ve always had managers who respected and supported me, who allowed me to pursue my interests and to use and hone my skills, who considered me an equal in collaborating with me, and who supported a healthy work-life balance.

    • The type of person IBM hires has always impressed me including the people I’ve hired. A focus on skills and talent but also on collaboration, communication, and caring. I can honestly say that I thoroughly enjoy my daily interactions with my staff, my colleagues, my bosses, and our clients. You spend a lot of hours at work and why not spend them with people you enjoy spending time with. I’ve also been impressed by the diversity of my colleagues whether gender, gender identity, sexual orientation, age, race, ethnicity, and the fact that I work with people from all around the world.

    • I started my career in Canada and even though I’ve had a global role since 1995, I love that I still have responsibility for the IBM Canada design studios and get to work with Gord Davison and the Canadian managers and designers. They also give me the opportunity to stay grounded and to try new things and prototype ideas in one region of the world before introducing them worldwide.

    • IBM has a set of business conduct guidelines that every employee has to study and certify every year. And those guidelines evolve with the times. Those guidelines and seeing evidence on a regular basis that they’re being followed is so heartening. It makes me proud to call myself an IBMer.

    • IBM has been on the forefront of diversity and inclusion for many years. The company hired its first Black employees in 1911 and its Equal Opportunity Policy came out 11 years before the US Civil Rights Act. IBM hired its first employee with a disability 59 years before the Americans with Disabilities Act. The company hired its first woman vice president in 1942, the first woman to be appointed to such a position in any company in the USA. And the list goes on. No company is perfect and nor of course is IBM but IBM’s values, beliefs, and culture keep us maniacally focused on trying to be better all the time.

    • When George Floyd was murdered last year, Phil Gilbert, my boss and General Manager of Design, arranged a town hall on the topic of race which subsequently launched a major initiative called Racial Equity in Design that has led to significantly greater hiring of Black designers, the creation of a field guide for managers and leaders, the co-hosting of a history of Black design conference, the teaching of a class on decolonized design, communicating the work and inspiring young Black students to get into design and founding an Empower Award to organizations doing exemplary work in the area of diversity and design on the America by Design TV show, and much more. This work was led by my friend and colleague, Nigel Prentice, his second in command Jessica Tremblay, and an awesome team of Black designers which Nigel calls first pillar and a team of non-Black designers, like me, who Nigel calls second pillar. You need both pillars to be the foundation for effecting real change. What’s most heartening is that I’m seeing real change happening in the company and beyond due to this amazing work.

    • A 110 year old company has to keep focused on ensuring that it is a company for existing employees but also for younger new hires as well. I was fortunate to become involved with an initiative that’s now called Innovation Corps which was designed to help re-design the company for and with the help of the next generation of employees. I’m responsible for the Canadian arm of this initiative and love working with my partner who represents that next generation, Farzaneh Ghods. We’ve workshopped, run surveys, and formed a team of next generation employees and together made a real difference in the way the company operates.

  • I continue to be impressed by how important IBM is to the world, how it continues to invent and innovate, and what it stand for.

    • Most of the world’s business is done on IBM systems, with 87% of all credit card transactions being handled for example. I believe our purpose with IBM Design is to make people’s work life more enjoyable and productive given how much of our lives we spend at work and so that those workers could finish their day a little earlier and with greater satisfaction.

    • IBM organized the High-Performance Computing Consortium to put the fastest computers in the world at the disposal of scientists working on Covid 19.

    • Concerned about the use of facial recognition software by law enforcement, IBM abandoned its work on the technology.

    • Its Tech for Good programs are addressing everything from climate change to food safety to disrupting human trafficking.

    • IBM has been granted the most patents of any other company in the world for 29 years running. Inventions that you may not know came from IBM include the Universal Product Code (UPC) bar code, the Automated Teller Machine (ATM), Lasik laser eye surgery and five IBMers have been awarded the Nobel Prize.

    • I think it’s impressive too that IBM has a decades old policy of not making political donations.

    • I’ve been so pleased with IBM’s response to the pandemic with 95 percent of the company’s employees able to work from home within a week or two and the level of empathy and caring exhibited by leaders as we progress through this lengthy period of disruption.

I could go on but I won’t largely because I have more experiences to have and more chapters to write as I continue my journey with IBM. I’ve always been proud to say that I’m an IBMer and I look forward to many more years of saying that.

A Personal Tribute to Phil Gilbert

My boss for the past eight years, Phil Gilbert, announced recently that he’s stepping down as General Manager of Design at IBM. That position has now be filled by Katrina Alcorn, the former head of design at Autodesk. I’ve read her book Maxed Out: American Moms on the Brink which I thought was powerful, insightful, and moving and I’ve been impressed with her early days of being at the helm of IBM Design.

I’d like to reflect in this post on Phil Gilbert, the leader, the transformation of IBM that he led, our journey together, and the lessons I learned from him. I’ve so appreciated Phil’s support of what I’ve been able to do over the past eight years, the guidance he’s provided, and the freedom he afforded me in doing what I thought was the right thing to do.

Phil Gilbert in front of the IBM Design sign in the IBM Austin Studio.

Phil Gilbert in front of the IBM Design sign in the IBM Austin Studio.

Phil joins IBM

Phil is a serial entrepreneur and IBM bought the company he led, Lombardi Software, in 2010. His company had no new technology per se that IBM didn’t already have. His company had just done a great job of designing an exemplary user experience for their products. And they did that by using a version of design thinking that Phil innovated. Phil was asked to lead the IBM business unit that his company had been acquired into. He got to work to introduce design thinking and to simplify the portfolio of 44 products. Within a year, Phil had introduced his version of design thinking and reduced the products from 44 to 4 while also increasing revenue.

IBM gets a new CEO

In 2012, IBM announced a new CEO in the person of Ginni Rometty. I was in a meeting with Ginni on her second day on the job. She started off her talk by saying that the client experience would be the most important strategic area of focus during her leadership. I was delighted. And I knew that the group of design managers that I led across the company should provide some input to her to realize her vision. We pulled together the best practices that we saw inside the company which had Phil’s organization’s design thinking in the top spot. We also determined that we would have to hire a lot more designers and researchers given her focus. I put a presentation together recommending the practices and staffing and together with fellow executive Sal Vella presented it on a conference call to Robert LeBlanc, our Senior Vice President. He asked me to gather some more data on the current population. I collected that information—230 designers and researchers with most of them assigned to more than one product and on average three products. I thought it was so important to get this information to Robert that I flew on my own dime to New York to share it with him in person. He was shocked at how few designers and researchers we had and even more so the fact that they were typically working on more than one product. Given the recommendation from our previous presentation coupled with these cold hard facts about our population, he immediately contacted Ginni. Robert also had conversations in parallel with Phil and then more between Robert, Phil, and Ginni. Ginni then had a call with Phil and asked him whether he could achieve what he accomplished with his business unit for all of IBM. Phil answered “I don’t know but I’m willing to try”. Phil was then asked to take on the role of General Manager of Design for IBM.

Developing the Framework

Phil, together with my long-time colleague Charlie Hill (now an IBM Fellow), announced our new IBM Design initiative at a meeting of all the software technical leaders at the end of 2012. Phil also pulled a small group of us, some existing design leaders at IBM like Charlie and me and members of the team that he brought with him from Lombardy and his first IBM business unit. Joining Phil, Charlie, and me were Adam Cutler, Fahad Osmani, Pierre Henri Clouin, and Melissa Sader.

Adam Cutler, Phil Gilbert, Fahad Osmani, Charlie Hill, Karel Vredenburg, Melissa Sader, and Pierre-Henri Clouin.

Adam Cutler, Phil Gilbert, Fahad Osmani, Charlie Hill, Karel Vredenburg, Melissa Sader, and Pierre-Henri Clouin.

This small team developed the approach we would take and the framework we would use. We purposely referred to it as a framework because it was multi-faceted due to the bold and ambitious remit we received from CEO Ginni Rometti to “create a global, 
sustainable culture 
of design and 
design thinking at IBM.” The initial framework focussed on the people, places, and practices required to achieve that bold vision. We hired a massive number of staff which took our number designers and researchers from the original 230 to now over 3,000. We built design studios and now have close to a hundred. And the foundation of our practices was what started out as IBM Design Thinking and eventually renamed to Enterprise Design Thinking when we started helping other companies adopt it.

The Transformation

Product Labs: In one of the first meetings I had with Phil he said “you know this company well and many people know you so would you like to communicate and share our new IBM Design framework in person to each of the product development labs around the world?” I said “absolutely” and put an overview deck together and started to rack up frequent flyer miles as I traveled the world visiting the labs and presenting my New Era in IBM Design message at all employee town halls and having meetings with location executives and design teams. People still mention to me that they remember hearing me speak at their location and being inspired by our new direction and being committed to our program. Our core team, now including Doug Powell, continued its focus on hiring designers and researchers for product teams, onboarding them in a three month long bootcamp we now call Patterns, activating existing product teams in the practice of Enterprise Design Thinking in week-long bootcamps, building out studios around the world, and supporting the early teams onboarded to use our new framework.

Design Services: After my first year of evangelizing our new design program to the product development labs around the world, Phil and I had another conversation, actually during my first performance review with him. After we quickly dispensed with the performance evaluation part of the meeting, I said, “do you think our services teams should be using our framework too with their work with clients?” Phil answered and asked me another question, “yes they should and do you want to do it?” I said “absolutely”. Phil’s trust in me taking on the transformation of our entire design services organization single-handedly empowered me to quickly write an email with my proposal to the executive responsible for IBM’s Global Business Services iX organization, Paul Papas. I got an answer back almost immediately saying simply, “YES, how soon can you get to New York?”. After that meeting, I worked closely with Matt Candy who headed up the design services iX organization across Europe for Paul at that time and who shared my vision of infusing design thinking into the practices of his teams. I spent the next year developing a services version of Enterprise Design Thinking and again flying around the world starting for the first few months in Europe with Matt’s teams activating our services designers. I taught a four-day bootcamp for services designers and a one day activation for the people charged with selling design services engagements, the associate partners, partners, and other executives. I also used an apprentice approach having two or three apprentices joining me in order to learn how to do what I did for themselves. Phil commented, “but, Karel, that approach won’t scale”. So I pivoted to teaching train-the-trainer classes so as to expedite and widen the reach of our program. Those leaders continued to activate the rest of the staff and new hires in our services organization.

Clients and Sales Teams: After I activated the GBS iX teams and enabled them to train themselves, the next conversation with Phil went something like this, “Phil, our Enterprise Design Thinking approaches are clearly powerful for our design services teams, I think they’ll also be powerful in sales situations with clients”. Having been a serial entrepreneur and still thinking like one, Phil has always had a maniacal focus on clients. In fact, I’ve seen him in situations with clients were I could see that he’s a natural salesman while appearing to not be one overtly. Phil again supported my desire to pursue the use of EDT for sales. I had already run some client workshops during my time working with GBS iX including ones with my colleagues Rich Berkman and Doug Powell. I continued to hone these workshops and worked with hundreds of clients using them often with their most senior executives, c-suites, and even boards of directors. The success of these sessions and the value they provided to both the clients and to our sales teams led me to start developing an EDT for Sales approach. I initially worked with our technology services organization and had them hire dedicated design staff whom I activated in the use EDT for Sales on sales pursuits. After that, Phil helped me staffed up an absolutely stellar A-team in our Design Program Office to work with me to further hone our EDT for Sales approach and to pilot test it with four of our top sales teams. The approach yielded impressive results so the subsequent year Phil supported me in building out the team even further and also added a co-leader, Nigel Prentice, to work with me in activating each of our top account teams globally. That work was also successful and, in part, inspired our current go to market approach called Experiential Selling.

Academic Programs: As we were wrapping up that work with the sales teams, Phil said, “you’ve been teaching at and working with universities all these years, please schedule a meeting with the two of us to take me through all of that”. I had been an industry professor for about five years at that point having been recruited for the part-time position after being vocal in the press about the gaps in education of the staff we were hiring and why we needed to develop our own three month bootcamp. I told Phil about my having co-developed with Michael Hartmann new curricula for an EMBA program with a business school, an emerging health leaders program with a medical school, and a pan-university innovation by design program for students of any faculty. I also told him about being a judge in design competitions, doing guest lectures and keynotes at universities, and other interactions I’d had with universities. After the presentation, Phil said that he’d like me to develop a new global academic program that would involve working with the top design schools and universities around the world and with the historically black colleges and universities in the US.

I loved the challenge and immediately turned to the university rankings to select the top schools, then selected with Phil the senior design leaders and executives from IBM to serve as academic focals for each school, developed a menu of ways we could collaborate with the schools, and met with design school presidents and university deans together with the assigned academic focals to work out our mutual collaboration plans. Most of those have turned into long-terms relationships with our focals being sought out to teach courses, give guest lectures, conduct workshops, host panel discussions, provide and coach capstone projects, etc. Just to give a few examples of those collaborations, IBM academic focal Adam Cutler is now a SCAD Fellow at the Savanna College of Art and Design, focal Charlie Hill worked with Harvard Business School leading to their writing of a Harvard Business School Case on our IBM design program, focal Hal Wuertz co-developed and is teaching in a new Masters of Arts in Design Engineering program at the Rhode Island School of Design (RISD) and Brown University, we held an IBM Day at the ArtCenter School of Design (see pic below), we worked with MIT Solve on a design challenge to tackle job insecurity among vulnerable populations with Phil serving as a judge and me helping to facilitate the use of Enterprise Design Thinking by the startups. I’ve also personally taught our Enterprise Design Thinking framework to students at Stanford’s d.school, University of Pennsylvania’s Integrated Product Development program, and worked with Don Norman at the University of California San Diego on his cross-disciplinary Design.a.thons. Over a weekend when I was at the University of California at San Diego, Don and I also got talking about our mutual desire to improve design education and that led to the Future of Design Education initiative. There again, an early call with Phil, Don, Don’s colleague at UCSD Michael Meyer, and I helped launch the initiative with Phil giving it his blessing and providing me budget for IBM to become the industry sponsor.

At the beginning of the pandemic, I wanted to bring together designers to do what we could to make a difference. I partnered with the World Design Organization, Design for America, and our IBM Design community to put together the COVID-19 Design Challenge. In addition to about 100 IBM designers, we also had about 150 students, deans, faculty, and professional designers from various industries who all together did user research, workshopped, and developed solutions to seven major challenges with teams from around the world. It was an amazing experience for everyone involved, had an impact, and we also created a website with the results of the work and also a Medium article describing the entire project.

Phil giving a keynote at ArtCenter School of Design

Phil giving a keynote at ArtCenter School of Design

One IBM: While the global academic programs work is still ongoing last year, Phil asked me to take on some additional roles. He asked me to chair the Design Leadership Board which involves governing our senior design technical community and reviewing and appointing our Design Principals and Distinguished Designers, the highest technical positions in IBM’s design career framework. A related role involved being responsible for the design profession and our design career framework. I gladly took on these roles and now work with team member Lauren Swanson on those programs. I also suggested to Phil that we should have a Design Executive Team of the most senior design executive leaders in each of the company’s business units to govern the overall design community. Phil agreed and I set up that team as well. At the beginning of this year, Phil asked me to take on some additional responsibilities including design culture across the company including our focus on racial equity, our external social media presence, and our external engagement. I absolutely love those additional areas of responsibility and thank Phil for them. I also now get to work with Renee Albert on these additional responsibilities. That work has resulted in programs like our Design Mavens Power Hour video and podcast series which has been internal to the company thus far but will soon be available externally as well and our collaboration with the America by Design TV show with whom we’ve produced six episodes of Season 1 and we’re working on Season 2 as I write this.

Lessons Learned

I’ve lived a lot of years and have shared what I’ve learned in this blog, in articles, in my book, and on my podcast. However, I’m always motivated to learn more and while Phil was my manager, he was also an informal mentor whether he knew it or not. I’d like to capture here the lessons I learned from spending eight years working with and for him.

  1. Audacity—Phil thinks big and sees the entire company as the entity to be designed. He makes bold proposals, is extremely effective at selling them, and then delivers on those proposals confidently and effectively exceeding expectations.

  2. Strong Views Loosely Held—When someone first meets Phil, they’re often struck by how strongly he expressed his views but when you get to know him better you realize that he believes in taking a position, arguing it strongly, but then be willing to change his views if someone else comes up with an even stronger argument counter to that view. He actually uses the phrase “strong views loosely held” himself when describing his style.

  3. Understand Strengths—Phil has a real talent for getting to know someone, understanding their strengths, and then aligning their work assignments with those those strengths. He did that with me all the years we worked together and it felt so empowering.

  4. Pick Your Battles—There were numerous times when I was working on an issue or other members of the team were and Phil would question whether it was worth it to address that issue. Some battles aren’t worth fighting. They also can divert attention and resources from the issues that are worth addressing.

  5. Take the Long View—Further to the last point, the lens that Phil uses to determine whether an issue is worth addressing is whether it is key to achieving the long-term goals.

  6. Take a Sales Perspective—Many situations we find ourselves in require convincing people to do something and keeping an eye on what you’d like to achieve in your communication is key. A salesperson does that and Phil showed me in many instances while in meetings with clients or colleagues how that seller’s mindset is crucial to those situations. The best salespeople don’t make it obvious that they’re selling. They understand the other person deeply and then using that knowledge customize their pitch accordingly. Phil is a master at this.

  7. Be Authentic—Some leaders put up a facade but Phil doesn’t. He’s open and honest plus shares emotions that he’s experiencing. Phil’s personal reaction to George Floyd’s murder, his immediate hosting of a companywide town hall with the design community, and his launching of our Racial Equity in Design initiative is a case in point. Phil focuses on doing what’s right authentically.

  8. Don’t be Afraid to Use the Word “Love”—Related to the notion of being authentic, how many times do you ever hear a senior executive say to their team, “I love you”. Well, Phil does. And he means it. His expressions of his emotions like this make him even a better leader that people truly connect with.

  9. The Power of Storytelling—Phil is a master storyteller. He regularly uses stories to provide context for what he’s talking about and it has the effect of not only engaging whom he’s speaking with but it also deepens their understanding.

  10. Take Stock & Pivot—Many people talk about the need to sense and respond but Phil lives it. Likely from his days as a serial entrepreneur, Phil constantly checks to see how things are going and takes action accordingly. As an example, in most of our eight years transforming IBM, Phil held quarterly offsite meetings with his direct report team. I called those pivot meetings although he couldn’t call them that. We would take stock of how our various programs were going and he would take action amping up programs that were going well, cancelling programs that weren’t, and launching new programs if that was required. This was all done very quickly.

I’d like to take this opportunity to publicly thank Phil for his leadership in transforming IBM but also for his collaboration with and support of me and the various programs I was able to launch and lead. I also appreciate what I’ve learned from working with Phil these past eight years. It has made me a better leader and person.

Innovation Theater vs. Design Thinking Mastery

I’ve been teaching and using Enterprise Design Thinking for eight years now. I activated each of the business units of IBM and many clients and numerous other organizations. I’ve also observed the way that many organizations use design thinking that I didn’t teach or lead. And I’ve learned a few things that I’d like to share.

Innovation Theater Image.png

Innovation Theater Defined

Many people do design thinking wrong and few do it optimally. I characterize the major way people do design thinking wrong by saying that they’re simply doing “innovation theater”. I was doing a guest lecture on Enterprise Design: An Intrapreneurial Perspective at the Stanford d.school last week and used this phrase and Bill Burnett who runs the program said, “ah, innovation theater, I like that and am going to use that”. The way the phrase has resonated so well with experts in design thinking like Bill inspired me to devote this blogpost to it as a cautionary tale for non-experts and to provide them with some guidance for how to avoid perpetuating the bad practice of innovation theater.

The phrase perfectly captures the essence of only appearing to be innovative by standing around with stickies and a sharpie at a whiteboard wall, if you’re in-person, or the digital equivalent, if you’re remote and digital. People doing innovation theater simply use the activities and mapping techniques of design thinking and nothing more. They think design thinking equates to doing a workshop and nothing else.

What’s Wrong with Innovation Theater?

You may ask, so what’s wrong with Innovation Theater? If your goal is to simply look innovative and cool, there’s nothing wrong with Innovation Theater. However, if you want to actually be innovative using Enterprise Design Thinking then you’re doing it wrong. In brief, you’re only doing the "reflect” element of the three element observe-reflect-make loop of Enterprise Design Thinking. Unless you’re going to do it right, don’t call it design thinking because your failed project will give design thinking done right a bad name.

Let’s look at what is typically missing when people do Innovation Theater.

Observe: Innovation Theater typically eliminates the “Observe part of the loop which means you’re not understanding the users you wish to serve. You’re essentially “flying blind” and simply making up out of thin air your understanding of users with no real data. Your project therefore lacks the very foundation that all projects should have, a deep knowledge of and empathy for the user.

Make: When you’re only using the workshopping and mapping methods that are mostly represented by the term “reflect”, you’re also eliminating the crucial element of making, the essential intended result of the effort. You have to make a version of what you’re ideating in order to again observe user feedback on it.

The Principles and Keys: Practitioners doing Innovation Theater also don’t adhere to the Enterprise Design Thinking principles including “a focus on user outcomes”, “restless reinvention”, and “diverse and empowered teams” nor the keys including Hills, Playbacks, and Sponsor Users. They typically don’t involve users at all, don’t iterate, and don’t have true diversity reflecting the diversity of the users they’re wanting to serve and the team isn’t empowered to implement the ideas generated in the session. They also don’t craft Hills articulating the who-is-going-to-be-able-to-do-what-with-what-wow-experience to guide the next stages of the project. They don’t do Playbacks of the evolving user experience to all key stakeholders nor have a handful of Sponsor Users who are representative of their target market to work with for two to three hours per week.

Design Thinking Mastery

So how do you do Enterprise Design Thinking optimally? Well, you need to adopt a Designer’s Mindset and disabuse yourself of the notion that design thinking is a workshop or just just a set of methods and tools to use indiscriminately.

Observe: You need to gain a deep understanding of the users you intend to serve. You can do that by carrying out the type of user research that’s required for what you need to learn. That can take the form of ethnographic observation especially if it is important to understand the environment your users are in, how they interact with one another, and without any undue influence, interference, or potential bias from you. If you require deeper insight into the what your users are thinking and feeling, you may want to use structured interviews. My favorite interview questions include “what keeps you up at night about your job?” to get at deep worries that users have that you should consider addressing. When a design team of mine a few years ago was working on a health application, they asked Oncologists that question and they got answers like “I worry that my diagnosis is wrong or that I haven’t read the latest literature about my patient’s condition”. The application we were working on was able to provide information to address these sorts of concerns. Another favorite question is “what gets you up in the morning about what you do?” which gets at what they really value. Those same Oncologists answered this question by saying “the time I get to spend with my patients” which made the design team realize that we needed to make sure that the technology we were working on wouldn’t get in the way of the physician-patient interaction. Of course, you could use a combination of these two methods or hundreds of other methods. To know what to do, you should call on a trained Design Researcher (also referred to as a User Researcher).

Reflect: You need to consider the tools of design thinking, like Empathy Maps, Stakeholder Maps, As-is Scenario maps, Prioritization Grids, Storyboards, and To-be Scenarios, like the tools of a carpenter uses. They don’t indiscriminately use a hammer simply because it’s the first tool in their toolbox even when they’re dealing with a screw. And they don’t use the first Allen wrench that they see when it may be the wrong size for the job. No. They suit the tool to the task or objective at hand. You need to do the same. For example, if you’re working in a domain where the user and the people they interact with are equally important to understand for the problem you’re solving, consider different approaches to capturing the input. You could use one Empathy map with different colored stickies, one color for each person you’re interviewing. Alternatively, you could create a separate Empathy Map for each person and to be even more comprehensive, link those individual Empathy Maps together into a Stakeholder Map capturing the relationships between the people involved. You can do the same to capture the experiences of people who interact with one another over time using an As-is Scenario Map. You can again use different colors of stickies for the different people or better yet if they play particular roles, you can use what are called “swim-lanes” for each role and then draw lines indicating when the different roles interact with one another. Also, if you’re using an As-is Scenario Map to capture the day-in-the-life of the person you’re observing or interviewing and their experiences involve working with data throughout and that’s important to what you’ll be building, then include the data they’re working with as a swim-lane as well. Make sure too that you have team members work individually especially during ideation and voting so that you truly get the representation of the room and counteract any groupthink or uneven influence of particular members of the team when you have the team verbalize rather than individually write their ideas. My technique is to use the phrase that it’s “quiet time” now and that I should “only hear the synapses of each person’s brain firing away with creativity”. Become a master carpenter by using your design thinking tools to suit the objective of the project you’re working on.

Make: You’re not done until you’ve made the thing you’ve been working on. And what you make again needs to suit the purpose. The various purposes include thinking through your ideas visually and experientially, communicating your ideas to others, getting feedback from potential users, working out technical feasibility, getting buy-in from stakeholders or investors, etc. Again, don’t mindlessly go about making, intentionally make to suit the objectives you have. For example, you could use a Storyboard to think through your ideas visually and experientially as well as a very early way of communicating your ideas to others. You could draw a paper prototype of an app and use it for a user evaluation or if you’re designing the new flow of patients through a clinic, arrange the layout of the chairs, tables, and mocked up new designed artifacts out of boxes or styrofoam for users to literally walk through. You may want to built a coded prototype to test technical feasibility if, for example, you need to determine whether the machine-learning or AI technology you’re using or the data corpus you have access to is sufficiently capable of doing what you intend for it to do. You may want to build a visualization of your ideas focusing on its value to users in order to show stakeholders or potential investors. A polished video is often a great way to do this.

Principles and Keys: Make sure to maniacally focus on user outcomes. Revisit regularly throughout the project, especially as you’re heavily into implementation, whether you’re still delivering on user outcomes or whether the constraints imposed by technical limitations are compromising the user outcome experience excellence. Challenge yourself and your colleagues too whether your team is diverse enough and whether your team reflects the diversity of the users you’re intending to serve. Project leadership should also continue to challenge themselves as to whether they’re empowering the team sufficiently for them to deliver on the user outcomes. Another question to regularly ask yourself and your team is whether you’re iterating enough. Did you settle on one idea too early when you should have explored a couple of other ideas. Are you learning from your user evaluation sessions that you should more significantly pivot your design and iterate on it? Have you written Hills in the form of who will be able to do what with what wow experience and if you have, are you regularly checking to ensure that you’re still aligned with those Hills? Are you doing Playbacks showing the evolving user experience to all of the key stakeholders and if you are doing that, are the playbacks truly telling the story as a first person experience or are you devolving into statements like “and then the user would tap here”? Take the point of view of the user by using a think-aloud approach and saying things like “oh, I see that I change my setting by pressing this button, let me press that now”, etc. Lastly, make sure that you’re getting a ton of user input and feedback from Sponsor Users, a few real people who are representative of your target audience. Work with them intensely and often.

Designing for the Future

Another way you can optimize your practice is to not only design for the here and now but also for the future. If you only focus on designing for the here and now, your product, system, or solution will be out of date by the time you deliver it. You also have to prevent your design from causing unintended consequences.

Strategic Foresight: There is a whole set of tools, methods, and practices called strategic foresight and also often referred to using other names like speculative futures. These are powerful ways of ensuring your designs will be appropriate for today but also for the future, or in fact, alternative futures. The field of strategic foresight is vast and beyond what I can cover in this blogpost but suffice it to say that you should explore this exciting area to further fill your Enterprise Design Thinking toolkit to be able to focus on trends that are relevant in your domain and ways of analyzing them to ensure your designs will be future-proof.

Pre-Mortem: While the field of strategic foresight is vast, there is one future looking tool that I would suggest should be in every designer’s toolbox specifically to prevent unintended consequences of design. It’s called the Pre-Mortem. The idea is rather than doing a post-mortem after a project has failed, you do it before and then get the insights to prevent the failure. It’s really simple. When the team has worked an idea, you get them to imagine that it’s a year from now and you’ve implemented your idea exactly as you’re now planning it, but it turns out that it is a complete and utter failure. You then ask “what went wrong”, not what could go wrong but rather imagining the actual failure and asking “what went wrong”. After you get those insights, you get the team to ideate on mitigations that would have prevented the failure which you then build into your now more future-proof design. People are fond of the phrase “fail fast and often”. I suggest that people use Pre-Mortems to imagine failing fast and often so that they can prevent some of those failures. I firmly believe that many of the unintended consequences that we’ve seen with a number of startups, scaleups, and now enterprises could have been avoided had the teams gone through this simple exercise. And, you shouldn’t only do it once, do it periodically to stay ahead of potential problems. One of the benefits of this tool is that you often see the design project for more than the thing you’re designing and instead realize that you need to be designing a system that has many users, stakeholders, and often some bad actors.

Designing in the Large

You should also use the masterful power of Enterprise Design Thinking when you don’t just open the aperture at the end of a Pre-Mortem but also in tackling big, even societal, challenges. I led a Design Challenge, together with the World Design Organization, Design for America, and IBM Design, just after the beginning of the pandemic last year for designers to have a positive impact in addressing seven major challenges of the pandemic. Many of the designers were surprised that they could apply Enterprise Design Thinking to tackle even huge challenges like this and in a period of only three weeks (check out the article for more details and the website for the results of the challenge). I led another Enterprise Design Thinking session recently with MIT Solve on the Rethinking Pathways to Employment Grand Challenge for people who are job insecure. This session involved having the winning teams of the challenge co-creating a customized version of their proposed solutions (cycling through the loop again) together with job seekers, potential employers, and case workers for particular workforce boards in specific regions of the US.

I believe we can and should be designing and co-creating with affected communities solutions to address the biggest challenges of society using the Enterprise Design Thinking framework.

So, if you’re doing innovation theater today, please consider the ideas above to develop your mastery to realize the true power of Enterprise Design Thinking. If you’d like to learn more about Enterprise Design Thinking and take some free (during the pandemic) self-paced learning, head to our website.

Video Calls: Amping up How You Show up

Working from home for many of us for the past six months has meant being on video calls all day. And, the way things are looking now with the second wave of the pandemic, we’ll still be on video calls for the foreseeable future. After the first week or two of being on video calls and wearing t-shirts, using the camera on my MacBook Pro, and using my AirPods for audio, I decided to amp up how I showed up. I’d like to share with you what I did largely because so many of you reached out to me after my various remote keynotes and other appearances asking how I show up looking and sounding so good.

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Appearance and Room Setup

The top left picture illustrates how I now show up wearing what I normally wear and I’m most comfortable wearing when I’m actually physically in the studio, a button down shirt. Like many people, I also haven’t had a haircut for half a year so I pull the extra hair back in a ponytail.

I also just arranged the room, which is actually a bedroom, in such a way that I have a solid wall behind me. That way I don’t have to worry about what else is showing in the room or anyone else moving around in the room. There are too many embarrassing videos of happenings behind someone when the whole room is showing behind them that you don’t want to be one of those people.

Camera and Microphone

I still had a Logitech C920 that was actually not being used and was being stored in my son’s desk drawer. So I started using that and just recently upgraded to a Logitech BRIO model (see the bottom left of the picture above). However, you can certainly just get the C920 model for a great picture. I control the settings of the camera with an app called Manual Camera which is available in the Mac Appstore. Most of the time I just use the regular lights in the room but this app allows me to control the brightness so that I can get the look I want. In fact, the wall behind me is dark blue but I use the app’s brightness setting to make my background black.

I’ve done a podcast for over ten years called Life Habits (available anywhere podcasts are found as well as on this website). Early on, I bought a Audio-Technica AT2020 USB microphone which I decided to start using for my video calls (see the bottom right of the picture above). It’s cardioid condenser USB microphone that sounds great and plugs directly into the computer’s USB port or with a simple adaptor. It’s also a directional microphone which is great because I can also then use the audio on my Thunderbolt display and not have to wear earphones. I also bought a boom microphone stand for it so that I can easily reach my keyboard while on a video call. I think you should look and feel as natural on a video call as you do when meeting face-to-face. Wearing big over the ear headphones (often referred to as “cans”) takes away from the natural look and also makes you feel more distant from those on the call. Wearing AirPods is better than the cans but they have the disadvantage of having to be charged making a day of video calls a challenge unless you only use one and charge the other or use two sets with one always charging. That becomes a hassle. I also have a pop filter (also shown in the picture above) and while I use it for my podcast recordings, I don’t use it for my video calls largely because it gets in the way and really isn’t needed for video calls.

I should pause here to say that doing what I’ve just described thus far is sufficient to amp up how you show up on your video calls. I’ve recently amped up further largely because I’m being asked to do many more keynotes at conferences all around the world that are virtual and I’d like to perfect even further my setup for those.

Lights and Green Screen

I can control the settings on the Manual Camera app that I mentioned above pretty well. However, when I need a stronger light source, want to have multiple directions of light, and be able to adjust intensity and the warmth of the light, I now use two Neewer LED Video Lights (see top middle of the picture above). These come with a remote so they’re easy to turn on and off as well as to adjust. I initially used these on every video call when I first got them as a present from my kids and kids in law. However, I noticed that I was getting headaches so I now only use them when I’m doing a particularly important keynote, presentation, panel discussion, etc.

Most video call software platforms now provide the ability to put a background picture behind you on calls which is great to deal with the situation I discussed above of controlling what’s shown behind you. However, the problem with that option is that parts of your body or even your whole body can disappear into the background picture which is disconcerting, distracting, and often humorous. The way to use background images so that you stay as solid as you are in real life in front of a background image is by using a green screen. I bought the Emart green screen (see top right in the picture above). It’s collapsible and retractable meaning that I can raise it up and lower it back into is case that sits on the floor easily between video calls.

Zoom has been the leader in the field of video conferencing and first introduced most of the advanced features. Zoom has the background image feature and also provides a setting for you to indicate when you’re using a green screen which then let’s them use the chroma key technology to automatically eliminate your background and replace it seamlessly with the background image. However, WebEx which the company I work for uses, only recently introduce the background image feature but hasn’t yet included a green screen setting and in fact, they’ve recently prevented third party companies that provide that feature as a pre-process from operating with WebEx. I’m hoping that this means they’re about to offer the feature themselves. However, right now you can’t use background images with a green screen when you’re using WebEx. And, that’s one of the reasons why I needed a green screen that was flexible enough to get out of the way. This isn’t the only reason I wanted a flexible one, I also often still prefer my physical black background. And yet, other times I need to use a green screen when, for example, a conference wants presenters to use a particular background or when I want to include my own branding.

Internet and Bandwidth

You could do everything that I’ve described above and still not optimally show up on video calls. Why? Because your internet access and bandwidth may be suboptimal. Make sure that your computer can effectively reach the internet in your home by positioning it so that I can reach a strong WiFi signal or use an ethernet wired connection. It you have sufficient internet in your home but it doesn’t reach where you want to do your video calls from, you may need to look into a mesh home network system which can distribute your WiFi signal more evenly throughout your home. I use a three unit Orbi system from Netgear.

You may though have the WiFi signal appropriately distributed throughout your home but not have sufficient bandwidth coming into your home. With more members of a family working from home and being educated from home normally sufficient bandwidth can be strained resulting in the need to buy a higher bandwidth package.

Some Final Thoughts

Some may say, what does all this matter. I suggest that it matters a lot. How you show up leaves an impression on the people you’re on a video call with but also even more importantly, determines how well you’re able to contribute to whatever you’re doing on the video call. If you’re not able to be heard due to your setup or make your point effectively because people can’t see your facial expressions, or your connection drops completely, that impacts whatever you’re doing online. People generally care about what they look like, act like, talk like, and show up in person so why wouldn’t that be important on video calls. I submit that it’s even more important.

Let me also just provide a few other ways to optimize how you show up.

  • Put the video call window that shows the people you’re speaking with as close as possible to the video camera you’re using. You want to simulate actually speaking to the other person so you want to look at them. It’s really disconcerting, for example, when someone is speaking to you but looking totally in another direction at the camera on another computer. Try to simulate how you would look if you were there in person.

  • Turn your camera on as much as you can other than at the odd times that there’s some reason not to due to something happening in the house or you just got back from a run. We should be sensitive to there being times when someone isn’t camera ready but I suggest for your own purposes to minimize those times if you at all can. Think about it. You’re eliminating the richest channel of communication, the visual, when not using your camera.

  • Most video call platforms have an option to let the software adjust your microphone volume. Use that! Again, it’s disconcerting when others on the call can’t hear you or equally disconcerting if your volume is up too high and you’re blasting louder that others on the call. Also, if you’re going to use a headset, make sure that the microphone in particular sounds good. There are people on calls that I’m on who are using such crappy headphone microphones that people have a hard time understanding what they’re saying.

  • When you’re on calls with a number of others, whenever possible, try to use the gallery view so that you can simulate being in a meeting with each of your colleagues or classmates.

Lastly, let me address the question of cost and personal circumstances. I know that some of you won’t be able to buy any of the things I’ve mentioned here. You might have lost your job due to the pandemic or just aren’t in a financial position to afford any of this. If that is you, I still think that you can use the general advice I’ve given here which can apply to almost any situation. I know that others of you may have personal circumstances preventing you from having a dedicated room to use for video calls necessitating using headphones for example.

The rest of you may be able to afford some or all of the things I’ve mentioned here. As I pointed out above, I’d recommend the products on the bottom row of the picture above for most of you and the lights and green screen only for those of you who have a professional need to amp things up even further.

For those interested in getting some or all of this gear, let me give you some idea of what these things cost. The Logitech C920 webcam that I initially used costs about $100 (I’ll give all prices in US funds from Amazon), the updated Logitech BRIO model costs around $260, the Manual Camera app costs $10 in the Apple App Store, the Audio-Technica AT2020 microphone costs about $160, the stand costs about $20, the Neewer light kit costs about $160, and the Emart green screen costs about $190. The basics that I’ve recommended above will together then cost less than $300 and the full kit will cost about $800.

Finally, I believe that effective communication is incredibly important and that communication that has to be done digitally is even more important. I hope that sharing my experiences and advice on this topic will be of help to you in making your digital communication on video calls more effective.

Rethinking Design Education

We’ve been working for some time to organize a Future of Design Education project. I’m delighted that we’re now launching and looking for many people to join us. Read our description below and then please register your interest in contributing if you have the background and time to participate. Also, feel free to nominate others that you think would provide a significant contribution.


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The Challenge

The requirements of the 21st century are quite different than those of earlier years. New needs continually arise, along with new tools, technologies, and materials. Designers are starting to address some of the major societal issues facing the planet. Does design education prepare them to work with and lead the multidisciplinary teams required to work on these complex sociotechnical systems?

The Origins

We are embarking on a serious effort to rethink design education for the 21st century. We started with the multiple thoughtful articles in two special issues of the journal She Ji on design education (download from our website). This inspired us to assemble a team of senior designers from academia and business to serve as a steering committee to start a large effort to rethink design education.

The Working Group

Other disciplines that have restructured their curricula have required a Working Group of over a hundred people working for a year or more: this will certainly be true for the complex set of specialties called design.

To be successful, we must accommodate all beliefs and perspectives. Yes, we do need senior, well-established designers, but we also need those who challenge the existing ways. Some will wish to expand and extend traditional design education. Some might wish to revolutionize it. We believe that we can do both -- not by compromises that weaken all positions, but by providing alternative paths. 

The world is changing rapidly, with new views on the role of design in the world as well as a growing realization that the existing model of design practice had its historical origins in the industrialized nations of the world as a service to industry. Today’s designers have moved far beyond these historical origins. One result is greater awareness of the deterioration of the economies, environment, and culture in what has been called the “colonization of the world.” Our initial committee was too small to address these important issues: The larger composition of the Working Group will allow a major rethinking of design education.

This effort will fail without the effort being open and public, which is why we are reaching out to you. We need your participation to propose yourself as well as others for the Working Group so that we will have a rich diversity in age, gender, race, areas of interest, socioeconomic status, and political views. Nominate people who are interested in the important, but long and difficult task of changing design education. We also encourage self-nominations -- so yes, nominate yourself if you have the background, interest, and time to participate.

Help Us by Nominating Yourself or Others

To learn more about this project and the different levels of involvement, to volunteer yourself and to propose other candidates, visit our website. https://www.FutureOfDesignEducation.org/.

Steering Committee: https://www.futureofdesigneducation.org/steeringcommittee.

Let's Design a New World

I think we’d all agree that the world we’ve been living in the last few years is far from optimal. In fact, we’re getting a taste of what the world might be like if we don’t make some drastic changes and make them soon. I believe that designers and design thinkers can not only help but can lead some of the change that’s required.

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The Power of Design

I made the case in the Design for America keynote I gave last August and I elaborated on it in a blog post here that designers should mobilize to tackle the big bold problems of the world and do that with a bold, global, and personal perspective.

Design Challenge Wave 1

A few short months after that, the world was hit by the global COVID19 pandemic. And in collaboration with Srini Srinivasan, the president of the World Design Organization (WDO) and Rebecca Breuer, the executive director of Design for America (DFA), we brought 255 designers together from the WDO, DFA, and IBM Design communities from 33 countries and across 17 timezones to address several urgent and potential impactful challenges. The results of that work are now available on our COVID19DesignChallenge.org website including projects addressing awareness and communication, essential workers, vulnerable communities, remote learning, and healthy habits. Everyone involved in that project did awesome work and it’s made a real difference in dealing with the most urgent issues. I did a webinar interview about the project that’s now available online and I also just wrote a Medium story that goes into the details of the project as well.

Additional Challenges

Of course, there’s much left to be done in addressing the world’s biggest challenges. I believe we need to have designers use the power of design to address topics like climate change. My colleagues Adam Cutler and Susanne Jones and I presented at the Security and Sustainability Forum webinar on the topics of “Using Design Thinking to Address Global Changes, Effectively Use AI, and Collaborate on Decarbonization”. We made the point that design thinking and AI, when used correctly, can help address many challenges and, importantly, including key aspects of climate change. Similarly, while we’re in the midst of this global pandemic, I’ve also been thinking about the root causes of pandemics and how can we use design thinking to effectively start now to prevent the next pandemic. And of course, we may still experience the next pandemic and we need to use some of the work from our COVID19 Design Challenge and more to prepare for that eventuality as well. And of course, I think most of us know that we’re not going back to the old normal but rather we’re going to be entering the new normal. We’ll also need to carefully design that. And, lastly, we need to take this opportunity to do as the title of this post suggests, design a new world. Let’s design a new world without racism, inequity, and divisiveness.

Design Challenge Wave 2

I’m indebted to the WDO’s Srini Srinivasan and DFA’s Rebecca Breuer for our incredible co-leading of the COVID19 Design Challenge and to all the talented, committed, and passionate designers who worked on it. That was Design Challenge Wave 1 and i hope that we’ll again together launch Wave 2 soon in order to address the additional challenges I mentioned in this post.

I say it’s time to design a new world. Let’s do this!

Fostering an Awesome Design Studio Culture

I’ve seen hundreds of design studios and innovation spaces within companies, incubators, and at universities in my travels. Some are staggeringly beautiful spaces but lacking in character and an inspiring, collaborative, engaging, and quite frankly fun culture. The bricks and mortar as well as whiteboard walls, open collaboration spaces, moveable furniture, etc. are important but they’re not as important as the culture of the place. And, that’s the focus of this post.

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In addition to my global design role at IBM, focussed at present on our Global Academic Programs, I also have the honor of serving as the head of IBM Studios Canada with seven locations across the country. I’m really pleased with and proud of how the culture in our spaces has evolved over the past few years and I’d like to share some of the ingredients that I think really made and continue to make the difference. Each of our spaces is unique and, in turn, develops its own culture but these are some of the things we’ve found are helpful in fostering an awesome design studio culture in any space and I thought you may want to consider some or all of these if you haven’t already for your studio.

Some Simple Rules:

  1. Hire the right people - Include members of your studio in the interview process and look for skills but also look for fit to the studio. Strive for diversity in all relevant forms: gender, age, race, life experience, etc.

  2. Balance project and studio focus - A tension typically exists between focusing on the project work needing to be done and participating in studio activities. For a healthy studio culture, the leadership team needs to communicate to studio members that both are important. There may be times when the project work takes precedence but those times should be rare.

  3. Encourage but don’t manage - A great culture cannot be mandated nor implemented by management. Leadership needs to encourage, support, and give license for studio members to propose and lead studio activities that they’d like to have.

  4. Balance work with fun - While the work being done in the studio is important, it’s equally important for studio members to get to know each other better as people and to just relax and have a good time together.

  5. Foster professional growth - The experiences members have in a studio should enhance their growth as professionals whether that is further honing their skills, gaining additional knowledge, working on different teams, or having career advancement.

Examples of Activities:

  • New employee experience - The first day on the job should be special. We try to ensure that the computer and other equipment the studio member will require is all ready for them, that the manager walks them through the studio to meet everyone individually, that studio leadership provides a personalized overview of the company and how the studio fits into the company, and the new studio member is asked to prepare an interesting and fun presentation at the next all studio meeting introducing themselves and talking about where they were born and grew up, what schools they went to, where they’ve worked, what their favorite things to do are outside of work, and some other fun things about themselves.

  • Personalizing the space - Some studios use a ‘hoteling’ model where employees are assigned desks for the day, others provide desks and personal workspaces on a more permanent basis. In our experience, the latter is far more helpful in fostering an awesome studio culture. People appreciate some predicability and stability in where they sit and they also love to personalize their space with plants, stickers, pictures, etc. Studios using the hoteling model, on the other hand, often feel stark and impersonal.

  • Show and Tell sessions - It’s good for studio members to share what they’re working on with other studio members. While some studios use formal critique sessions, I’ve noticed that simply giving designers the opportunity to informally share their work and ask for input if they want works much better. There’s less pressure and it ensures that everyone in the studio knows what others are working on and what challenges they’re having.

  • Workshopping enhancements - Designers in most studios I’ve visited use design thinking workshopping in their product or service design work. However, they don’t think to use those powerful methods to ensure that the studio space they’re working in is designed intentionally to suit their needs. We’ve found that workshopping studio enhancements not only ensures an optimal user focused space design, it also builds studio culture, belongingness, and pride knowing that the designers designed their own space.

  • Skill building opportunities - A studio shouldn’t just be a physical space to work. It should also explicitly foster skill building. We’ve found it helpful to either bring in an expert on a subject or more often in fact to share expertise that a member of the studio has with others in the studio.

  • Opportunities for career growth - In addition to acquiring new skills, studios also need to encourage and support career growth in the practice of those skills. This can be accomplished by encouraging staff to help with client workshops, run volunteer initiatives like STEM for Girls, STEAM for Kids, Bring your Kids to Work, onboarding and mentoring of new employees, coaching student capstone projects at universities, serving as a judge for university design competitions, moving from one team in the studio to another, and of course, being promoted to a higher level position.

  • Designing for social good - Skill development and career progression are important but so is giving permission and encouraging studio members to pursue designing for social good initiatives. Recent examples in our studios have included redesigning the recycling system used in our buildings to make it more effective and comprehensive and designing a design thinking education curriculum for elementary schools.

  • Birthday and vacation sharing - A studio has to have a lot of just having fun together. One great activity that several of our studios do is to celebrate all the birthdays for that month together including birthday hats, cake, and singing. After the birthday celebrations we transition to having studio members share pics and stories from any recent vacations or trips. These activities are hugely popular with the whole studio turning out for the event.

  • Snacks, lunches, & social outings - Keeping with the having fun theme, our locations now provide free snacks all day long. Groups of colleagues regularly go and have lunches together at nearby restaurants, particularly at your downtown studios. We also occasionally get together for meals with the whole studio team and for various outings to places like the movies, axe throwing, tree climbing, hiking. escape rooms, etc.

  • Celebrating significant holiday events - It’s great to celebrate significant holiday events with the whole studio, like halloween and the holiday season. The studio members decorate the whole place including themselves. Being talented designers, the halloween face painting and costumes are always out of this world amazing. One of our studios dressed up and played the roles of a murder mystery one year.

  • Multi-studio summit get togethers - My favorite time of the year is the IBM Canada Design Summit which brings together all seven locations together for two days. We’ve now held this Summit for the past four years and it’s the highlight of the year for us. We have keynote talks, one of which I give, guest speakers, a client panel, demos, skill building sessions, fun activities including a design focussed jeopardy game, and workshopping key challenges. This year we included students and faculty from local design schools and universities for the second day and together workshopped improving design education and industry-academia collaboration.

We spend a lot of our lives at work and I think its crucially important to make that time as enjoyable, productive, rewarding, stimulating, and fun as possible. We don’t profess to have all the answers but I hope our experience will provide you some ideas that you may not have tried in making your studio more awesome.

I’d like to thank the leaders and the entire staff for having done everything that I’ve shared in this post. You are, in fact, awesome!

Being Bold, Global, and Personal

I presented the closing keynote at the Design for America (DFA) Summit 2019 just outside Chicago. I celebrated the great work done by the DFA over their now 10 year history. I then talked about the need for interconnectedness between business, design, and society and the fostering of interconnected communities. After sharing the experience of our team’s design transformation of IBM, the hiring of a huge design team, the building of studios all around the world, the ways we’ve fostered connectedness within and between studios and with clients, and now connecting externally to various educational institutions, I talked about the challenges we all should address focussed on being bold, global, and personal.

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There’s been a trend for universities to focus on “designing for the social good” and the DFA does an excellent job of that at more than 40 campuses across the US. The capstone classes I teach and the college campus workshops I facilitate have included “designing for the social good” as well. I think we should continue to do projects like that but I’d like to challenge us all to be more bold in the topics we take on.

There are three areas of focus that require particular bold attention in my view: 1) climate change, 2) social media and 3) divisive societies.

Climate Change

The image above is of the Athabasca Glacier that I visited some ten years ago. It had such a profound impact on me. The site has markers indicating where the glacier was every few years and the accelerating receding of the glacier is shockingly evident. Climate change for many people is quite theoretical but it’s disturbingly real for anyone visiting this site. The projects we’ve applied design and design thinking to on the topic of climate change have been important but, I believe, not bold enough. And why are they not bold enough? Because we don’t have time as the UN Intergovernmental Panel on Climate Change pointed out. We need to be more bold at the global level of organizations and governments but also at the personal level.

Tesla

We need to workshop and champion crazy bold ideas like Elon Musk’s of building an all electric car. It isn’t bold to do that in itself. He could have built an entry-level super ugly car that only environmentalists would buy. Instead, he first built a desirable electric sports car and a luxury car which were highly desirable for their looks and performance. And, they were also environmental. Tesla was bold in its design and its engineering but also in its attention to the need to build out an entire system of Superchargers, mobile service technicians, and over-the-air software updates. After creating an incredible demand for these highly desirable well-designed and amazingly well-engineered cars, Tesla delivered a reasonably affordable sedan that it’s having to build new massive giga-factories for in order to keep up with demand. Tesla’s also developing solar technology for homes but in the future also for cars so that they possibly will be able to be run entirely on solar energy. And of course, while making a huge dent in climate change, Tesla is also developing autonomous self-driving technology to eliminate the need for human drivers and, in turn, to drastically reduce the death toll from human drivers.

What’s the lesson in what Musk and Tesla have done and are doing? Their startup wasn’t simply trying to develop another Instagram in order to be bought by the major players or a tiny solution to climate change, Elon Musk and Tesla addressed the hugely bold challenge of how might we accelerate sustainable energy and autonomy. They’ve been addressing that challenge and inspiring others to do the same. And, importantly, they didn’t just address the global problem boldly, they also empathized with people and designed their vehicles and the surrounding technical ecosystem in such a way that people desired the cars for their looks and drivability and, oh, in turn are making a huge positive impact on reducing climate change. Bold, global, and personal.

Beyond Meat

While transportation is a major contributor to climate change, so is animal agriculture. And what did startup Beyond Meat do to address the challenge? Did they produce an ugly meat alternative that tasted strange but that some people might buy simply because they wanted to reduce their impact on the environment? No. They used the best science available to understand what made meat taste and look like meat and they then found plant-based ingredients to create a product that tasted and looked like meat but didn’t require environmentally damaging animal agriculture. And they placed their products in the meat section of grocery stores to make it easy for consumers to switch and they created huge demand every time their product was introduced to yet another fast food chain. They’ve also broadened their products so that they have alternatives for most animal-based meats and they’ve made it easy for all places that serve animal-based meat today to also sell their plant-based meat. Much like Elon’s objective for autonomy in additional to sustainable energy, Beyond Meat founder and CEO Ethan Brown had the additional objective of eliminating animal suffering and death. The formula of addressing a bold challenge globally but also with a focus on the personal made the difference.

These are but two examples both of which are salient to me with regard to taking effective action. We need many, many more.

Social Media

Another area requiring bold ideas and action involves social media. Things started off innocently enough with social networks connecting people and enabling them to share posts and pictures with each other. Early on there was even an explicit intention to not monetize with advertising. But that all changed.

The Problem

And when it did all change, the largely positive impact became much less so and we started seeing worrying implications of designing these services to increase engagement and time spent on the site in order to increase advertising revenue, the optimization of newsfeed algorithms for showing similar content, and the ability for advertisers to micro-target messages. While these developments were good for business, they weren’t necessarily for users or society as a whole. Users became addicted to their newsfeeds, constantly checking them every few minutes. Advertisers loved the platforms to influence people to buy their products but so did anyone wanting to influence the perceptions, beliefs, and actions of people. The very same micro-targeting that advertisers loved was now being used to purposely spread misinformation and that misinformation was shared disproportionately compared with veridical information. Could this have been avoided? Well, yes, had these companies used strategic foresight methods and/or an exercise that we often use called a pre-mortem. After a team has done their user research, ideated solutions, and chosen a particular solution as the preferred, the team is asked to imagine that they’ve now implemented that solution and it’s a year in the future and the project completed failed. The team is then asked to consider what may have gone wrong and then to come up with mitigations to prevent those negative outcomes. These companies and all of silicon valley seemed to be consumed by youthful optimism without critically evaluating what could go wrong and when things did go wrong, as they still are regularly, blind optimism still appears to be their single-minded strategy.

The use of social media platforms to spread disunity, to tailor different messages to specific groups, and to provide direct access to subgroups with no filtering, vetting, or review has had disastrous effects on the social fabric of societies around the globe.

Some Positive Examples

Tristan Harris recognized some of these dangers of social media early and has been a champion for raising awareness of them. He argues that social media is essentially an attention economy which can be best characterized as “the race to the bottom of the brainstem”. He is credited with starting the Time Well Spent movement and the Center for Humane Technology focusing on the problem of “human downgrading”. Tristan, together with Aza Raskin, developed terminology for people to relate to including phrases like the downgrading of humans, downgrading of humanity, downgrading of our relationships, downgrading of our attention, downgrading of democracy, and downgrading of our sense of decency.

Tristan’s work mostly focusses on characterizing the problem but he has also inspired some changes like Apple’s attempt to reduce social media addiction by introducing Screen Time for all its platforms which provides information to users about their social media use and allows users to set limits on their use. They also introduced Do Not Disturb While Driving which prevents the use of the phone while driving.

To start to address the influence of social media on elections, several companies have admirably banned political advertising including Twitter, LinkedIn, Pinterest, Twitch, and TikTok. Twitter’s CEO argues that “political message reach should be earned, not bought”.

Big Challenges Remain

Notably absent are the advertising powerhouses Facebook and Google. They haven’t addressed the problem of human downgrading or specifically their negative impact on elections and democracy. And remember, these are the companies who have all our data, who know us best, and who have advertising platforms capable of micro-targeting based on those data. Facebook in particular argues that this is a free speech issue and argues against fact checking ads saying that cable networks and national broadcasters play them. However, what’s worse in my view is that Facebook allows any information correct or incorrect to be targeted to specific groups with micro-targeting which nobody else can see. They’re hugely different in that regard.

While there are some companies dealing with these issue in a bold progressive way, others seem to be guided more by revenue than what would be best for their users, democracy, and society in general. The backlash has led to a healthy crop of alternatives to Facebook and Google services. Some will argue that these startups couldn’t possibly succeed but look back at what Tesla and Beyond Meat have done in the climate change space and the changes now being made in the incumbent competitors. Most of the big automakers are now developing electric cars and the biggest animal-based meat companies are now buying up plant-based meat companies and offering an increasing supply of plant-based products. I believe that the social media space is ripe for disruption too.

Divisive Societies

Societies in the past were never completely homogeneous but societies today appear to be more heterogeneous than ever before largely due in my view to the topics discussed above. Interestingly, societies aren’t so much heterogeneous but bifurcated along several lines, conservative vs. liberal, young vs. old, white vs. black, one religion vs. another religion, immigrant vs. non-immigrant, rural vs. city, rich vs. poor, women vs. men, educated vs. uneducated, etc. And topics like climate change cut across these divisions and social media both fans the flames of these heated divisions and also ensures that no real debate happens across them. Entrenched views become even more entrenched. The lines between in-groups and out-groups are even more solidly drawn. As a result, we don’t see collaboration, compromise, or quite frankly working for the common good. This is the case in many countries around the world.

A Call for Action

I’d like to issue a call to designers and multidisciplinary design thinking teams to take on one or more of these bold challenges. You have the knowledge and skills necessary for deeply understanding the issues, the various players involved and their stakeholders, to ideate solutions focusing on the global and personal levels, and to prototype and evaluate the various solutions. There is significant interest in each of these topics, so much so that there are regular protests about them. While its good to draw attention to the topics, these protests don’t typically come up with well thought out, researched, and designed solutions. We need to do that.

I think it would be great if some top teams in university capstone courses took on one or more of these challenges and that DFA studios on various campuses did too and that startups also consider these bold challenges. I’m also thinking of organizing a Design Olympics type event of sorts with the best designers and thinkers in the world getting together to tackle some of these biggest challenges in the world in a bold, global, and personal way. Let’s join together to use the power of design and design thinking to tackle some of the world’s biggest problems.

Design Thinking vs. User-Centered Design

I’ve been having discussions at universities on this topic the last number of months and prior to that with many companies prompted by my evangelism of Design Thinking while having written a book some years ago on User-Centered Design. I regularly get asked how they are related.

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In practice many people use the terms Design Thinking and User-Centered Design interchangeably but those who know the history of the field not only know that there is a difference, they often see Design Thinking as an inferior new framework that lacks the rigor and depth of User-Centered Design.

I don’t see them as competing. I see them as integrally linked, when practiced properly. Our Enterprise Design Thinking by IBM framework has integrated the methods of User-Centered Design directly into it.

Each framework historically has built upon its predecessor and incorporated key methods in it while typically broadening its scope. Human Factors and Usability methods were incorporated into User-Centered Design and User-Centered Design methods were in turn incorporated into Design Thinking.

Let’s look at an example. User-Centered Design includes user research methods such as structured interviews and ethnographic observation leading to a task analysis which typically was shared with others in a written report. Design Thinking, when practiced properly, also uses the same user research methods but further improves on User-Centered Design by not only focusing on tasks or what the user does, it opens the aperture on the user to also capture what the user thinks, says, and feels and it does it using an empathy map and a scenario map, ways of synthesizing and communicating that are collaborative, efficient, and much more actionable.

As I’ve mentioned here previously and in many talks, Design Thinking is being criticized entirely deservedly because many practitioners simply are using it incorrectly. Most are practicing what I call innovation theater, using stickies and sharpies on whiteboard walls, essentially using the mapping and collaboration methods without the User-Centered Design methods. That shouldn’t lead people to abandon Design Thinking in favor of User-Centered Design, it should lead to the doubling down on making sure to use a version of Design Thinking, like Enterprise Design Thinking by IBM, which has the methods of User-Centered Design incorporated directly in it.

Its worth mentioning that others argue for designers simply ideation solutions. Enterprise Design Thinking by IBM includes ideation but within the context of the user research and having understood and worked with the community of users. So designers and other disciplines do ideation, in fact, that’s a critically important element of the overall approach.

I’d like to suggest that we dispense with the academic arguments about Design Thinking and User-Centered Design as well as attempts to introduce new terminology and instead just ensure we carry out the user research and evaluation methods we all know from User-Centered Design and glean the benefits of the whole person view and the highly efficient collaboration and ideation mapping methods of Design Thinking.

I invite you to check out our website to learn more about Enterprise Design Thinking.