user experience

The State of Design Practice

I wrote a book some ten years ago with a couple of colleagues (Scott Isensee and Carol Righi) called "User-Centered Design: An Integrated Approach" which outlined a comprehensive system for introducing UCD to an organization and specified the key methods that should be carried out. This work was an elaboration and extension of the pioneering work of Don Norman and colleagues. I followed the book up some years later with an article in the Communications of the ACM entitled "The State of User-Centered Design Practice" which reported the results of some research that some colleagues (Ji-Ye Mao, Paul Smith, and Tom Carey) and I had conducted getting information from UXD practitioners at more than 100 companies and investigating, among other things, the differences between what is known to be best practice and what actually is carried out inside companies. Even though the importance of design was increasing, practitioners in most companies reported a significant difference between the known best practice and their day-to-day experience.

Design is seen as even more important now, as pointed out elsewhere in the blog thanks largely to Steve Jobs and Apple. I thought it would be good to have another look at the state of actual practice so I turned to the LinkedIn "User Experience" discussion group and asked the question shown here.

Although I posted the question some time ago, the responses picked up significantly recently and have been fairly extensive and from a variety of different companies. The discussion is ongoing but I thought it might be good to summarize the key themes at this point here. There were five key themes among the comments which each were mentioned by a substantial number of practitioners.

Management Understanding/Buy-in: An overriding theme mentioned by many concerned the lack of understanding regarding the need for, execution of, and requisite resources required for User Experience Design. This resulted in insufficient importance given to design and inadequate resources being applied to it. 

Missing or Vague Requirements: Many practitioners mentioned the challenges they faced in attempting to carry out User Experience Design activities when the projects hadn't been given appropriate business requirements from Project Management. The requirements were either missing entirely or sufficiently vague as to have little value.   

Resources to do User Research: Practitioners overwhelmingly reported dissatisfaction with not having the resources to carry out one of the most powerful design methods: user research. This finding is consistent with the results I reported in the Comunications of the ACM article mentioned above. The combination of missing or vague requirements and little nor no user research leads to designers essentially working in the dark.

Everyone Thinks They're a Designer: Another common theme reported by many respondents dealt with the problem of project managers, executives, and developers all thinking that they're capable of doing design themselves. One respondent also astutely observed that designers are often guilty of assuming the developers know nothing about design which is also problem.

Suboptimal Day-to-Day Practices: The above themes were reported about equally by respondents as being substantial major problems. A fifth theme emerged that dealt with a variety of day-to-day frustrations or suboptimal practices. These included the following. 

  • Being handed a design by development and being asked to "make it usable" or by a project manager and asked to "clean it up". 
  • Presenting a wireframe when the expectation was the finished, polished design. 
  • Not being able to iterate on the design based on user feedback and simply being expected to come up with the completed design in one iteration. 
  • Being told that it is too costly or will take too long to build the design or that it will be addressed in the next release. 
  • Being expected to adopt designs that are perceived to be industry leading. 
  • With no audience definition being told to "design for everyone". 
  • Not addressing the findings from user research when it is carried out.
  • Having to deal with everyone on the team thinking that they're the user. 
  • The difference between UI and UX not being understood. 
  • Losing sight of the primary objectives of the project and getting distracted by other tangible results.
  • Unrealistic deadlines and evolving scope creep. 

The experiences of the User Experience Design practitioners that responded to my question clearly articulated the challenges that remain to be addressed in many companies. As I pointed out in my Communications of the ACM article, companies may have the mistaken notion that design is being carried out effectively simply by having hired designers. However, these results reinforce the need for companies to more deeply understand User Experience Design and to address the issues summarized here.

Although some methods and technologies have evolved, the essence of the integrated approach that was outlined in our book ten years ago still applies and my experiences with leadership teams validates it as well. The integrated approach that my coauthors and I published stresses that the commitment to design excellence and the investment in it has to start at the top of the company, clear business objectives must be set by Product Management, user research needs to be carried out to provide the foundation for design informing personas and scenarios, design needs to be carried out by those trained in the disciplines of design and start with low fidelity prototypes evolving through iterations involving regular user feedback and innovation explorations into high fidelity prototypes and code. Product management, design, and development need to work collaboratively and iteratively leveraging each other's skills. The entire team has to share the commitment to achieving the established business objectives with the effective leveraging of User Experience Design. While this isn't easy, it does yield significant dividends when deployed and executed optimally.  

I'd like to thank the members of the LinkedIn User Experience discussion group for their experiences and insights. 

The Power of Customer Experiences

I've written widely on the importance of the total customer experience on this blog, in a book on the subject, and elsewhere. However, it is so rare that you experience excellence in this space that when you do, it is worth writing about and celebrating.

I've been experiencing an intermittent problem with my iPhone. It occasionally dies necessitating a hard reboot or it cycles through a reboot cycle automatically. I took it to Apple about a month ago and the woman working at the Genius Bar thought it might have been due to the fact that I had so many apps running in the background taking up RAM. You may recall my post here talking about the problem with the multitasking user model which leads to this situation. She suggested I cancel running apps every once in a while and if that didn't help, to try restoring the system. I've been canceling apps regularly but still had the rebooting problem. I therefore tried the restore suggestion but that didn't help either.

That led me to take the iPhone back to the Apple store. The place was packed and had long lines to purchase stuff and to visit the Genius Bar. Luckily, I had reserved a time online for the Genius Bar.

The Genius Bar itself was being fully used so the Apple staff member helped me right in the line. I told him my story, he checked the record of my last visit, and promptly told me that he didn't want me to have to waste more of my time possibly having to come back again so they would just give me a brand new phone. Just like that! It only took a few minutes and I was out of the store. I haven't had any problems whatsoever with the phone after that.

Pretty impressive customer service in my view. I should also point out that customers in the Genius Bar line had a unique perspective on the problems that they were having. To a person they pointed out that they loved Apple despite whatever problem they had with a particular product. Experiences like the one I had engender such loyalty in customers that they'll forgive the company for the occasional problem they experience with their products. Now that's a pretty good position to get into as a company.

A New User Experience Bar for OSs

Much of the discussion regarding the user experience improvements with modern SmartPhones and tablets focuses on the touch interaction with and graphically rich rendering of the user interface. I've also pointed out here the dramatic improvement in installing applications on these devices, typically with a single click on one button. All of these are of course significant improvements. However, I just experienced another phenomenal improvement in these devices (at least those built by Apple) with regard to restoring the system. I was recently advised by Apple to restore my iPhone. It sounded to me like the advice I often hear on tech podcasts and also from PC company support staff. I dreaded having to backup all the data then reinstall the operating system and then reinstall all the apps, copying back the data, changing back settings/passwords, etc.

I pressed the "Restore" button on iTunes to restore my iPhone and waited. After it was done and I looked at my iPhone, I was absolutely shocked. Everything was back to normal, all apps, all data, all settings, all preferences, everything! I was delighted. I think this is the new user experience bar for restoring all operating systems. This is how it should be done everywhere. Period.